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○ 用途:除草剤(アミノ酸系)<br /><br />除草剤として一年生雑草、多年生雑草、雑潅木まで幅広く雑草管理に使用され<br /><br />る。<br /><br /> [https://www.mhlw.go.jp/file/05-Shingikai-11121000-Iyakushokuhinkyoku-Soumuka/0000168500.pdf グリホサート 残留基準 eu] [https://search.rakuten.co.jp/search/mall/除草剤+グリホサート/ グリホサート] ○ 国内登録状況<br /><br />・昭和55年に除草剤として農薬登録(グリホサートアンモニウム塩、グリホ<br /><br />サートイソプロピルアミン塩、グリホサートトリメシウム塩などがある 。)<br /><br />・毒物及び劇物取締法上の普通物に相当。<br /><br /> [https://www.pref.nara.jp/secure/292262/%E8%B3%87%E6%96%991-2%E3%80%80%E9%99%A4%E8%8D%89%E5%89%A4%E3%81%AB%E9%96%A2%E3%81%99%E3%82%8B%E6%83%85%E5%A0%B1.pdf グリホサート 英語] ・食品衛生法に基づく残留農薬基準が120種以上の作物に設定されている。<br /><br />・国内流通量は、平成17年度(平成16年10月~平成17年9月)では本<br /><br />成分を含む農薬製剤の出荷量は液剤が10,687.5キロリットル(農薬要<br /><br />覧)<br /><br />○ 海外での登録状況<br /><br />米国、EU、豪州等各国で登録されている<br /><br />○ 毒性に関する知見<br /><br />(1)急性毒性(短期間の摂取で健康に悪影響を及ぼす)<br /><br />LD50(半数致死量 ;>5,000 mg/kg体重(ラット、マウス) )<br /><br />ARfD※1(急性参照量 ;動物を用いた試 ) 験では急性毒性が低かったことから、<br /><br />JMPRでは「設定不要」とされた。<br /><br /> [https://www.amazon.co.jp/グリホサート除草剤-サンフーロン500mm-ラウンドアップに次ぐ第2位の販売量!!/dp/B004Q614BI グリホサート] [https://www.pref.miyagi.jp/documents/20196/69617.pdf https://www.pref.miyagi.jp/documents/20196/69617.pdf] (FAO/WHO合同残留農薬専門家会議(JMPR) 平成16年)<br /><br />(2)慢性毒性(食べ続けると健康に悪影響を及ぼす)<br /><br />ADI※2(許容一日摂取量 ;1 ㎎/kg 体重/日 )<br /><br />(FAO/WHO合同残留農薬専門家会議(JMPR) 平成16年)<br /><br />※1;一時的に経口摂取しても健康に悪影響が出ない量<br /><br />※2;毎日一生食べ続けても健康に悪影響が出ない量<br /><br />○ 中毒症状<br /><br />グリホサートの毒性は比較的低く、製剤は一般に界面活性剤を含む製品として<br /><br />販売されていることから、界面活性剤の毒性も考慮する必要がある。<br /><br />グリホサートイソプロピルアミン塩製剤の場合、界面活性剤の消化管刺激・腐<br /><br />食作用による嘔吐、下痢、腹痛等消化器症状が現れ、数時間から数日後に、腎障<br /><br />害、肝障害、中枢神経障害、低血圧、肺水腫が現れた例がある。<br /><br />主たる症状は嘔吐、腹痛、下痢等の胃腸障害、咽頭痛、意識障害である。 [https://www.alic.go.jp/chosa-c/joho01_002562.html グリホサート] [https://www.amazon.co.jp/%E3%82%B0%E3%83%AA%E3%83%9B%E3%82%B5%E3%83%BC%E3%83%88%E9%99%A4%E8%8D%89%E5%89%A4-%E3%82%B5%E3%83%B3%E3%83%95%E3%83%BC%E3%83%AD%E3%83%B3%EF%BC%95%EF%BC%90%EF%BC%90mm-%E3%83%A9%E3%82%A6%E3%83%B3%E3%83%89%E3%82%A2%E3%83%83%E3%83%97%E3%81%AB%E6%AC%A1%E3%81%90%E7%AC%AC%EF%BC%92%E4%BD%8D%E3%81%AE%E8%B2%A9%E5%A3%B2%E9%87%8F%EF%BC%81%EF%BC%81/dp/B004Q614BI https://www.amazon.co.jp/%E3%82%B0%E3%83%AA%E3%83%9B%E3%82%B5%E3%83%BC%E3%83%88%E9%99%A4%E8%8D%89%E5%89%A4-%E3%82%B5%E3%83%B3%E3%83%95%E3%83%BC%E3%83%AD%E3%83%B3%EF%BC%95%EF%BC%90%EF%BC%90mm-%E3%83%A9%E3%82%A6%E3%83%B3%E3%83%89%E3%82%A2%E3%83%83%E3%83%97%E3%81%AB%E6%AC%A1%E3%81%90%E7%AC%AC%EF%BC%92%E4%BD%8D%E3%81%AE%E8%B2%A9%E5%A3%B2%E9%87%8F%EF%BC%81%EF%BC%81/dp/B004Q614BI] その<br /><br />ほか、頻脈、徐脈、顔面紅潮、瞳孔異常、筋肉痛など多様な症状が現われること<br /><br />があるが、これらは界面活性剤による症状もしくはグリホサートと界面活性剤の<br /><br />相乗作用による症状と考えられている。<br /><br />〈資料協力: (財)日本中毒情報センター 〉<br /><br />http://www.fsc.go.jp/emerg/inryousui_glyphosate.pdf
+
__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
[http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
[https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎