GWUT:WEAPONS section
From EECH Central
guidance_type
Determinate what guidance type has this weapon
Valid values:
- 0 (WEAPON_GUIDANCE_TYPE_NONE)
- 1 (WEAPON_GUIDANCE_TYPE_PASSIVE_INFRA_RED, fire and forget)
- 2 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_RADAR, illumination source)
- 3 (WEAPON_GUIDANCE_TYPE_ACTIVE_RADAR, fire and forget)
- 4 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER, illumination source)
- 5 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER_BEAM_RIDING, illumination source)
- 6 (WEAPON_GUIDANCE_TYPE_ACTIVE_LASER, fire and forget)
- 7 (WEAPON_GUIDANCE_TYPE_RADIO_COMMAND, control source)
- 8 (WEAPON_GUIDANCE_TYPE_WIRE_GUIDED, control source)
aiming_type
Determinate what aiming type used for this weapon
Valid values:
- 0 (WEAPON_AIMING_TYPE_NONE, decoy and derbis only)
- 1 (WEAPON_AIMING_TYPE_CALC_INTERCEPT_POINT, guided weapons)
- 2 (WEAPON_AIMING_TYPE_CALC_ANGLE_OF_PROJECTION, artillery, same as "3" at this moment)
- 3 (WEAPON_AIMING_TYPE_CALC_LEAD_AND_BALLISTIC, non-guided weapons)