GWUT:WEAPONS section

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guidance_type

Determinate what guidance type has this weapon

Valid values:

  • 0 (WEAPON_GUIDANCE_TYPE_NONE)
  • 1 (WEAPON_GUIDANCE_TYPE_PASSIVE_INFRA_RED, fire and forget)
  • 2 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_RADAR, illumination source)
  • 3 (WEAPON_GUIDANCE_TYPE_ACTIVE_RADAR, fire and forget)
  • 4 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER, illumination source)
  • 5 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER_BEAM_RIDING, illumination source)
  • 6 (WEAPON_GUIDANCE_TYPE_ACTIVE_LASER, fire and forget)
  • 7 (WEAPON_GUIDANCE_TYPE_RADIO_COMMAND, control source)
  • 8 (WEAPON_GUIDANCE_TYPE_WIRE_GUIDED, control source)

aiming_type

Determinate what aiming type used for this weapon

Valid values:

  • 0 (WEAPON_AIMING_TYPE_NONE, decoy and derbis only)
  • 1 (WEAPON_AIMING_TYPE_CALC_INTERCEPT_POINT, guided weapons)
  • 2 (WEAPON_AIMING_TYPE_CALC_ANGLE_OF_PROJECTION, artillery, same as "3" at this moment)
  • 3 (WEAPON_AIMING_TYPE_CALC_LEAD_AND_BALLISTIC, non-guided weapons)