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[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
| width="70px" align="center" |[[image:Infocentre.png|62px]]
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| valign="bottom" | <font size=5>Welcome to '''<font color="#5A7BC7">EECH Central</font>'''!</font>
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The information [http://en.wikipedia.org/wiki/Web_portal portal] for '''Enemy Engaged - Comanche vs. Hokum'''.
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|
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* [http://www.eechcentral.com EECH Central.com]
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* [http://simhq.com/forum/ubbthreads.php/forums/13/1/EECH_EEAH.html SimHQ.com]
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* [http://www.razorworks.com/enemyengaged/ Razorworks.com]
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|}
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{| width="100%" style="height:40px"
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|-
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| [[Image:Treeview.gif|17px]] [[ToC]] '''·''' [[Image:FAQ icon.gif|20px]] [[FAQ]] '''·''' [[Image:Donate icon.gif|17px]] [[donate]]
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| align=right | [[image:Executable_icon.png|17px]] v[[EECH development timeline|1.14.1]] (2011-12-04) '''·''' [[image:Folder.png]] [http://www.eechcentral.com/files downloads]
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|-
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|}
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{| class="prettytable" width="100%"
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|-
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| colspan="4" align="center" |
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== December 4th 2011 v1.14.1 released ==
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[[image:Folder.png]] [http://www.eechcentral.com/files/allmods/eech-allmods-1.14.1.exe 1.14.1 Update] (1.14.0 required!)<br>
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[[image:Folder.png]] [http://www.eechcentral.com/files/allmods/eech-allmods-1.14.0.exe 1.14.0 Package]<br>
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[[image:Folder.png]] [http://www.eechcentral.com/files/allmods/eech-maps-1.14.0.exe Maps]<br>
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[[image:Folder.png]] [http://www.eechcentral.com/files/allmods/eech-terrain-1.14.0.exe Terrain]<br>
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[[image:Folder.png]] [http://www.eechcentral.com/files/allmods/eech-smoke-1.14.0.exe Smoke and effects]<br>
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[[Image:Review-icon.png|15px]] '''[[Installation guide]]'''
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|}
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== Introduction ==
 
== Introduction ==
  
[[Image:Mi24 doors.jpg|thumb|left|Community-created MI24 cockpit]]
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[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
  
 
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
  
The player pilots an attack helicopter inside a dynamic campaign. Instead being confined to separate pre-defined "missions" like in so many other simulation games, it is possible see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles to close air support, interdiction of enemy air defenses, recon-missions to obtain photographic intelligence data about enemy installations and troop deployments, air support, down to simple transfer missions to replenish your forces.<br>
+
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 
<br>
 
<br>
Effective air defense simulations necessitate NOE (Nap of the Earth) flying and the use of terrain cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.<br>
 
 
<br>
 
<br>
Four helicopters are 3D modeled. These are the [[The Apache|AH-64D Apache Longbow]] and [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 "Comanche"] of the United States and the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Alligator"] of Russia (NATO codename "Hokum B"), but also [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc B"] (Russia) is a 2D modeled gunships. EECH community update v1.11 adds the [[Mi-24 cockpit|Mi24V]] as the fourth helicopter with a full 3d-modeled cockpit. All helicopters are playable.<br>
+
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 
<br>
 
<br>
 
 
[[Image:Shot08.jpg|right|thumb]]
 
[[Image:Shot08.jpg|right|thumb]]
The game tends to be as realistic as possible, like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that made it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale, Enemy Engaged is as close to a non-classified full-scale realtime battlefield simulator as it gets.<br>
+
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 
<br>
 
<br>
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size and turning EECH into it's current game.
+
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
{| class="prettytable" width="100%"
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|-
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| colspan="4" |
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: '''EECH rivals the latest commercial games in scope, detail and immersion.'''
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|-
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| valign="middle" width="25%" | [[image:Movie-icon.png|left]] [http://www.youtube.com/watch?v=eyMv--eZpoQ Trailer]
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[http://www.youtube.com/watch?v=uFnTdXwIAwE v1.11 Trailer]
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| width="25%" | [[image:Screenshots-icon.png|left]] [[Screenshots]]
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| width="25%" | [[image:Review-icon.png|left]] [http://www.simhq.com/_air4/air_150a.html Review at SimHQ]
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[http://www.simhq.com/_air11/air_342a.html v1.11 Review at SimHQ]
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| width="25%" | [[image:Review-icon.png|left]] [http://frugalsworld.com/reviews/eech1.shtml Review at Frugal's World]
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|-
 
|-
| colspan="4" | <font color="gray"> To play the modded version of this game, the original game is required, but is not expensive to [[Acquire EECH|obtain]].  E.g. a download version is available from [http://www.gog.com/en/gamecard/comanche_vs_hokum GOG] for just $5.99.  All modifications are <u>free</u> to download.
 
 
The original game was developed by [http://www.razorworks.com/ Razorworks<sup>®</sup>] and produced by [http://www.empireinteractive.com/ Empire Interactive<sup>®</sup>].
 
 
The purpose of this site is to be a <u>knowledge base</u> and <u>portal</u> for this game.</font>
 
|}
 
  
 
{| class="prettytable" width="100%"
 
{| class="prettytable" width="100%"
 
|-
 
|-
| colspan="2" |
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| colspan="3" align="center" |
  
== Tip / New article ==
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== April 14th 2020 v1.16.1 released ==
|-
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[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
| width="48px" | [[Image:New-icon.png]]
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([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
|
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=== New article ===
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You wanna find out which video card runs the game well? Check the [[video card approval|list]]!
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|}
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{| class="prettytable" width="100%"
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[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
|-
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([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
| colspan="3" |
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 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
  
 
== Guides & manuals ==
 
== Guides & manuals ==
 +
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
  
 
|-
 
|-
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* [[Designated target list]]
 
* [[Designated target list]]
 
* [[Map list]]
 
* [[Map list]]
 +
* [[Mi-24V Section]]
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* [[Clickable Cockpits]]
 
* <font color="grey">[[ToC|more...]]<font>
 
* <font color="grey">[[ToC|more...]]<font>
  
| width="33%" style="background:#DFE7FF" valign="top" |  
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| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 
=== Strategy Guides ===
 
=== Strategy Guides ===
*  [http://www.razorworks.com/enemyengaged/ahguide/index.html Apache Havoc] ([http://www.eechcentral.com/files/Manuals/EEAH%20strategy%20guide.pdf PDF])
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*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
*  [http://www.razorworks.com/enemyengaged/chguide/index.html Comanche Hokum] ([http://www.eechcentral.com/files/Manuals/EECH%20strategy%20guide.pdf PDF])
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[http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]  
 +
[http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 
*  Training missions:  
 
*  Training missions:  
** [http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=1652467&page=0&fpart=1 1/4]
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** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
** [http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=1652499&page=0&fpart=1 2/4]
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** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
** [http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=1652510&page=0&fpart=1 3/4]
+
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
** [http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Board=71&Number=1652531 4/4]
+
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
*  [http://www.eechcentral.com/files/Manuals/walkthrough.txt walkthrough]
+
 
*  [[hints]]
 
*  [[hints]]
|}
 
 
{| class="prettytable" width="100%"
 
 
|-
 
|-
| colspan="2" |
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| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
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Categories
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|-
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| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
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| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
  
== Related websites ==
 
|-
 
| width="50%" | [[image:SimHQ logo.png|none]]
 
'''[http://www.simhq.com/forum/ubbthreads.php?ubb=postlist&Board=13&page=1 SimHQ]'''
 
The main forum of the community.
 
| width="50%" | [[image:Razorworks logo.png|none|250px]]
 
'''[http://www.razorworks.com/ Razorworks]'''
 
The developer is no longer hosting useful information.
 
 
|}
 
|}
  
{| class="prettytable" width="100%"
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[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]
|-
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| colspan="2" |
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== Contribute ==
+
|-
+
| rowspan="2" width="105px" | [[image:Under construction.png|100px|left]]
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| This website is always ''under construction''. It's a [http://en.wikipedia.org/wiki/Wiki Wiki] and that means '''you are invited to expand it'''.
+
|-
+
| If you're a '''programmer''' and would like to help '''improve the game''' even further, check out the [[development]] page on participation infos.
+
|}
+

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎