Difference between revisions of "GWUT:WEAPONS section"

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=='''guidance_type'''==
+
==guidance_type==
Determinate what guidance type has this weapon
+
Determines what guidance type has this weapon
  
 
'''Valid values:'''
 
'''Valid values:'''
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* '''8''' (WEAPON_GUIDANCE_TYPE_WIRE_GUIDED, control source)
 
* '''8''' (WEAPON_GUIDANCE_TYPE_WIRE_GUIDED, control source)
  
=='''aiming_type'''==
+
==aiming_type==
Determinate what aiming type used for this weapon
+
Determines what aiming type used for this weapon
  
 
'''Valid values:'''
 
'''Valid values:'''
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* '''3''' (WEAPON_AIMING_TYPE_CALC_LEAD_AND_BALLISTIC, non-guided weapons)
 
* '''3''' (WEAPON_AIMING_TYPE_CALC_LEAD_AND_BALLISTIC, non-guided weapons)
  
 +
==decoy_type==
 +
Determines what type of decoy it is
 +
 +
'''Valid values:'''
 +
* '''0''' (WEAPON_DECOY_TYPE_NONE)
 +
* '''1''' (WEAPON_DECOY_TYPE_CHAFF)
 +
* '''2''' (WEAPON_DECOY_TYPE_FLARE)
 +
* '''3''' (WEAPON_DECOY_TYPE_SMOKE_GRENADE)
  
 
[[category:installation and setup]]
 
[[category:installation and setup]]

Revision as of 19:55, 2 May 2014

guidance_type

Determines what guidance type has this weapon

Valid values:

  • 0 (WEAPON_GUIDANCE_TYPE_NONE)
  • 1 (WEAPON_GUIDANCE_TYPE_PASSIVE_INFRA_RED, fire and forget)
  • 2 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_RADAR, illumination source)
  • 3 (WEAPON_GUIDANCE_TYPE_ACTIVE_RADAR, fire and forget)
  • 4 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER, illumination source)
  • 5 (WEAPON_GUIDANCE_TYPE_SEMI_ACTIVE_LASER_BEAM_RIDING, illumination source)
  • 6 (WEAPON_GUIDANCE_TYPE_ACTIVE_LASER, fire and forget)
  • 7 (WEAPON_GUIDANCE_TYPE_RADIO_COMMAND, control source)
  • 8 (WEAPON_GUIDANCE_TYPE_WIRE_GUIDED, control source)

aiming_type

Determines what aiming type used for this weapon

Valid values:

  • 0 (WEAPON_AIMING_TYPE_NONE, decoy and derbis only)
  • 1 (WEAPON_AIMING_TYPE_CALC_INTERCEPT_POINT, guided weapons)
  • 2 (WEAPON_AIMING_TYPE_CALC_ANGLE_OF_PROJECTION, artillery, same as "3" at this moment)
  • 3 (WEAPON_AIMING_TYPE_CALC_LEAD_AND_BALLISTIC, non-guided weapons)

decoy_type

Determines what type of decoy it is

Valid values:

  • 0 (WEAPON_DECOY_TYPE_NONE)
  • 1 (WEAPON_DECOY_TYPE_CHAFF)
  • 2 (WEAPON_DECOY_TYPE_FLARE)
  • 3 (WEAPON_DECOY_TYPE_SMOKE_GRENADE)