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Missions - Revision history
2024-03-29T02:04:36Z
Revision history for this page on the wiki
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Kassie at 19:25, 14 April 2008
2008-04-14T19:25:28Z
<p></p>
<p><b>New page</b></p><div>Possible missions for combat helicopters.<br />
<br />
== SEAD ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <u>s</u>upression of <u>e</u>nemy <u>a</u>ir <u>d</u>efenses<br />
<br />
|-<br />
| task:<br />
| eliminate anti air defense units<br />
| width="1px" | [[Image:Artillery icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | When attacking an airport a short engagement is best. Enemy fighters will probably scramble for a counter attack.<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/SEAD SEAD] - at Wikipedia<br />
<br />
== BAI ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <u>b</u>attlefield <u>a</u>ir <u>i</u>nterdiction<br />
<br />
|-<br />
| task:<br />
| eliminate ground threats<br />
| width="80px" | [[image:MBT icon.png]] [[image:Men Carrier icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | ''"Air interdiction is the use of aircraft to attack tactical ground targets that are not in close proximity to friendly ground forces."''<br />
If not to many airborn threats are in close proximity try to carry more firepower using the stubwings.<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Air_interdiction BAI] - at Wikipedia<br />
<br />
== CAS ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <u>c</u>lose <u>a</u>ir <u>s</u>upport<br />
<br />
|-<br />
| task:<br />
| eliminate airborn threats<br />
| width="80px" | [[image:Attack Heli icon.png]] [[image:Fighter icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | ''"Close air support is the use of aircraft in a ground-attack role against targets in close proximity to friendly forces."''<br />
A quick response is vital for a mission success.<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Close_Air_Support CAS] - at Wikipedia<br />
<br />
== CAP ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <u>c</u>ombat <u>a</u>ir <u>p</u>atrol<br />
<br />
|-<br />
| task:<br />
| protect area against incoming airborn threats<br />
| width="80px" | [[image:Attack Heli icon.png]] [[image:Fighter icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | ''"Combat air patrol a defensive mission to guard a designated site."''<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Combat_Air_Patrol CAP] - at Wikipedia<br />
<br />
== RECON ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <u>recon</u>naissance<br />
<br />
|-<br />
| task:<br />
| Make a recon within 1 km of waypoint "X".<br />
| width="80px" | [[image:Attack Heli icon.png]] [[image:Fighter icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | ''"Reconnaissance is active gathering of information about an enemy, or other conditions, by physical observation."''<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Reconnaissance RECON] - at Wikipedia<br />
<br />
== STRIKE ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <br />
<br />
|-<br />
| task:<br />
| destroy a surface target<br />
| width="207px" | [[image:Airport icon.png]] [[image:FARP icon.png]] [[image:Refinery icon.png]] [[image:Power Station icon.png]] [[image:Military Base icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | Strike missions are only generated when most of the defense is neutrealized. It's adviced to carry rockets for greater damage.<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Military_strike STRIKE] - at Wikipedia<br />
<br />
== ANTI-SHIP STRIKE ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <br />
<br />
|-<br />
| task:<br />
| destroy a ship<br />
| width="80px" | [[image:Carrier icon.png]] [[image:Frigate icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | It takes a lot of ammo (8<sup>+</sup> hellfires) to sink a ship.<br />
<br />
|}<br />
<br />
* [http://en.wikipedia.org/wiki/Military_strike STRIKE] - at Wikipedia<br />
<br />
== TRANSFER ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym:<br />
| colspan="2" | <br />
<br />
|-<br />
| task:<br />
| transfer the helicopter to another base<br />
| width="80px" | [[image:Airport icon.png]] [[image:FARP icon.png]]<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | <br />
<br />
|}<br />
<br />
== INSERTION ==<br />
<br />
{| class="prettytable" width="700px"<br />
<br />
|-<br />
| width="80px" | acronym<br />
| colspan="2" |<br />
<br />
|-<br />
| task<br />
| Deploy troops to insertion point so that they can capture the objective<br />
| width="207px" | [[image:Airport icon.png]] [[image:FARP icon.png]] [[image:Refinery icon.png]] [[image:Power Station icon.png]] [[image:Military Base icon.png]]<br />
<br />
<br />
|-<br />
| comments:<br />
| colspan="2" | See [[Insertions tips]]<br />
<br />
|}<br />
<br />
== See also ==<br />
<br />
* [[Campaign screen]] - All objects (i.e. tanks, refinery) in a campaign screen listed.<br />
<br />
[[category:campaign]]</div>
Kassie