Texture filtering is the process whereby the graphics engine (DirectX 7 for EECH) "fits" a texture bitmap to the polygon to be rendered.
There are several types of texture filtering:
- nearest point sampling
- linear filtering
- anisotropic filtering
By enabling texture filtering in EECH you influence the rendering with the anisotropic filtering setting of the video card.
It is advised to turn texture filtering on and to turn the anisotropic filtering on (2x, 4x, 8x or 16x). The latter has to be done using video card software.
Enable texture filtering
- open eech.ini
- look for parameter
- set it to