Difference between revisions of "Weapons"
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|Solid projectile without explosive charge. It loses damage and penetration capabilities with range. | |Solid projectile without explosive charge. It loses damage and penetration capabilities with range. | ||
|HEAT warhead was designed to use it against heavy-armored vehicles. HEAT has explosive shaped charge that uses the Munroe effect to create a very high-velocity partial stream of metal in a state of superplasticity that can punch through solid armor. Also some warheads has tandem charge to be more effective against reactive or multilayered armor. Side effect of high armor penetration - low fragmentation and it's blast can cause only minor damage to close unarmored targets | |HEAT warhead was designed to use it against heavy-armored vehicles. HEAT has explosive shaped charge that uses the Munroe effect to create a very high-velocity partial stream of metal in a state of superplasticity that can punch through solid armor. Also some warheads has tandem charge to be more effective against reactive or multilayered armor. Side effect of high armor penetration - low fragmentation and it's blast can cause only minor damage to close unarmored targets | ||
+ | [[File:HEAT.gif|120px|thumbnail|center]] | ||
|HEDP is variation on HEAT warheads that surrounding them with a conventional fragmentation casing, to allow the warhead to be more effectively used for blast and fragmentation attacks on unarmored targets. | |HEDP is variation on HEAT warheads that surrounding them with a conventional fragmentation casing, to allow the warhead to be more effectively used for blast and fragmentation attacks on unarmored targets. | ||
+ | [[File:HEDP.gif|120px|thumbnail|center]] | ||
|HE charge is used to disintegrate the target, and damage surrounding areas with a blast wave and large quantity of metal fragments accelerates to a high velocity. | |HE charge is used to disintegrate the target, and damage surrounding areas with a blast wave and large quantity of metal fragments accelerates to a high velocity. | ||
+ | [[File:HE.gif|120px|thumbnail|center]] | ||
|HE anti-aircraft is HE warhead with time, proximity or remote fuse. It can be used against aircrafts and missiles to cause damage without direct hit. | |HE anti-aircraft is HE warhead with time, proximity or remote fuse. It can be used against aircrafts and missiles to cause damage without direct hit. | ||
+ | [[File:HEAA.gif|120px|thumbnail|center]] | ||
|Conventional weapons include small arms and light weapons, sea and land mines, as well as (non-nuclear) bombs, shells, rockets, missiles, and cluster munitions. Sub-munitions are ejected at an optimum altitude and distance from the desired target for dense area coverage. | |Conventional weapons include small arms and light weapons, sea and land mines, as well as (non-nuclear) bombs, shells, rockets, missiles, and cluster munitions. Sub-munitions are ejected at an optimum altitude and distance from the desired target for dense area coverage. | ||
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Revision as of 10:23, 2 May 2014
Contents
Weapon types
Rockets and missiles | Projectiles | |||
---|---|---|---|---|
Rockets and missiles has solid fuel motor that creates thrust. There is three types of rocket motors: all-boost, all-sustain and boost-sustain | Projectiles has no any power sources and use only kinetic energy to move to target position | |||
All-boost | All-sustain | Boost-sustain | Shell | Shot |
All-boost motor burns out in short period of time and gives to rocket high peak velocity. It suitable for short-range missiles and rockets, because higher velocity causes higher drag forces | All-sustain motors gives less acceleration, but works much longer. It's suitable for guided missiles with high rate of turn, because it makes possible to provide stable maneuvering on all given range | Boost-sustain combine two types in one - at first stage motor give to rocket high acceleration, after peak velocity reached thrust power decreased and holding current velocity level | Shell is a payload-carrying projectile which contains an explosive or other filling. Depending on the type of fuse used the shell can be set to burst on the ground (percussion) or in the air above the ground (time or proximity) | Shot is solid projectile without explosive charge, may contain a pyrotechnic compound if a tracer or spotting charge is used |
Warhead types
Solid shot | High explosive anti-tank | High explosive dual purpose | High explosive | High explosive anti-aircraft | Conventional munition |
---|---|---|---|---|---|
Solid projectile without explosive charge. It loses damage and penetration capabilities with range. | HEAT warhead was designed to use it against heavy-armored vehicles. HEAT has explosive shaped charge that uses the Munroe effect to create a very high-velocity partial stream of metal in a state of superplasticity that can punch through solid armor. Also some warheads has tandem charge to be more effective against reactive or multilayered armor. Side effect of high armor penetration - low fragmentation and it's blast can cause only minor damage to close unarmored targets | HEDP is variation on HEAT warheads that surrounding them with a conventional fragmentation casing, to allow the warhead to be more effectively used for blast and fragmentation attacks on unarmored targets. | HE charge is used to disintegrate the target, and damage surrounding areas with a blast wave and large quantity of metal fragments accelerates to a high velocity. | HE anti-aircraft is HE warhead with time, proximity or remote fuse. It can be used against aircrafts and missiles to cause damage without direct hit. | Conventional weapons include small arms and light weapons, sea and land mines, as well as (non-nuclear) bombs, shells, rockets, missiles, and cluster munitions. Sub-munitions are ejected at an optimum altitude and distance from the desired target for dense area coverage. |
Official names
- XM-301 "Chain Gun"
- AIM-92 "Stinger"
- AGM-114 "Hellfire"
- Variant AGM-114K is laser guided.
- Variant AGM-114L is radar guided.
- Hydra 70 "Hydra Rockets"
- Variant M255 has a high explosive (HE) warhead.
- Variant M261 has a multiple purpose sub munition (MPSM) warhead.
Weapons
Chain Gun
Range: | 1 km | |
Speed: | 1030 meters per second | |
Guidance: | none | |
Comments: | Depending on target type, ground or air, firing rates are 750 respectivily 1,500 shots per minute. | |
More information: |
|
Stinger
Range: | 5 km | |
Speed: | Mach 2.2 | |
Guidance: | Infra Red (IR) | |
Primary target: | air threats: helicopters, fighters | |
Tactics: |
| |
Comments: |
| |
More information: |
Hellfire
Range: | 8 km | ||
Speed: | Mach 1,3 | ||
Guidance: | Active radar (RF) or Laser (Lsr) | ||
Tactics: |
| ||
Comments: |
| ||
More information: |
Rockets
2A42
Range: | 2 km | ||
Speed: | 1000 metres per second | ||
Guidance: | none | ||
Comments: | A singe barrelled 30 mm 2A42 cannon. |
Vikhr-M
Range: | 6 km | ||
Speed: | Mach 1,1 | ||
Guidance: | Laser | ||
Comments: |
Igla-V
Range: | 5,2 km | ||
Speed: | Mach 2,5 | ||
Guidance: | Infra red homing | ||
Comments: | Fire and forget |
S-8
Range: | 4 km | ||
Speed: | fast | ||
Guidance: | none | ||
Comments: |
S-13
Range: | 6 km | ||
Speed: | fast | ||
Guidance: | none | ||
Comments: |
UPK-23
Range: | 2 km | ||
Speed: | 930 meters per second | ||
Guidance: | none | ||
Comments: | Twin barrelled GSh-23L. |
Load out
helicopter | weapon | load out | |||
---|---|---|---|---|---|
inner | outer | wingtips | total | ||
Comanche | Hellfire | 8 | 6 | 0 | 14 |
Stingers | 12 | 16 | 0 | 28 | |
Hydra | 0 | 38 | 0 | 38 | |
Apache | Hellfire | 8 | 8 | 0 | 16 |
Stingers | 16 | 16 | 4 | 36 | |
Hydra | 38 | 38 | 0 | 72 | |
Hokum | Vikhr | 0 | 12 | 0 | 12 |
Igla | 4 | 4 | 0 | 8 | |
S-8 | 40 | 40 | 0 | 80 | |
S-13 | 10 | 10 | 0 | 20 | |
UPK-23 | ? | ? | 0 | ? | |
Havoc | Vikhr | ? | ? | ? | ? |
Igla | ? | ? | ? | ? |
See also
- More info about weapons can be found in the game manual.
- Manual > Enemy Engaged - Comanche Havoc > Chapter 4.30 "Weapons".
External links
- AIM-92 "Stinger" - at Wikipedia.
- AGM-114 "Hellfire" - at Wikipedia.
- Hydra 70 - at Wikipedia.
- 2A42 - at Wikipedia.
- Vikhr - at Wikipedia.
- Igla - at Wikipedia.
- S-8 - at Wikipedia.
- UPK-23 - at Wikipedia.