Engine realism
From EECH Central
Revision as of 12:47, 31 May 2014 by Thealx (Talk | contribs) (Created page with "With enabled <code>enginerealism</code>, engines torque depends on current main rotor workload (blades pitch angle, rotor RPM etc). In the game it's noticeable after a quick i...")
With enabled enginerealism
, engines torque depends on current main rotor workload (blades pitch angle, rotor RPM etc). In the game it's noticeable after a quick increase of collective - torque will be decreased and it will take a while to reach normal value.
Disable engine realism
- open eech.ini
- look for parameter
enginerealism
- set it to 0