Brevity codes
From EECH Central
Brevity codes are designed to convey complex information with a few words. They used by various military air forces and air defense personnel and are used in multi service operations. Using the codes improves understanding.
Here's a list of popular or interesting brevity codes used in the game by human players.
code | description |
---|---|
active | An active radar. As radar will also reveal your position, its wise to use radar sparsely. |
bandit | A known air threat. |
blind | No direct sight at a target, beyond visual range. |
bogey | Unknown air unit (could be either friendly or enemy). |
brevity | Radio is becoming saturated, briefer transmissions must follow. |
buddy spike | Detecting friendly air units by using air radar. Your buddy will be notified about a possible air threat. Which is annoying as it's a false threat, which can cause late response in situations where immediate action is required. |
bump up | Gaining a valid line of sight or lock. |
buzzer | Sounds made by the jammers. |
capping | Initiate a CAP over an area during a mission. |
cease | Discontinuing firing or engagement, continue target tracking. |
chicks | Friendly aircraft. |
clean | No targets, no damage. |
clicks | Distance in kilometers. |
closing | As in "closing in on the enemy", as the range is getting decreased significantly. |
cleared | Fire engagement is authorized. |
confetti | Chaff lane or corridor. |
contact | Enemy air unit. |
continue dry | Ordnance release not authorized. |
echelon | Formation with wingman displaced approximately 45 degrees behind leader's 3/9 line. |
engage | Initiate the attack. |
estimate | Estimate of the size, range, height (or other parameters) of a specified contact. |
faded | Radar contact is lost. |
fast movers | Target speed is estimated to be Mach 1 or greater. |
fence in | Set cockpit switches as appropriate prior to entering the combat area. |
flash | Temporarily turn off the IFF discriminator. |
fox two | The launch of an IR missile. |
fox three | The launch of an active radar-guided missile. |
lock | Primarily to a missile engagement a target has to be locked. A valid lock is telling that a quick engagement is possible. |
lost contact | Radar contact is lost. |
pop | Starting climb before an attack. |
rapid | LOBL mode. |
riple | LOAL mode. |
scramble | Takeoff as quickly as possible. |
unable | Cannot comply (as requested). |
weapons free | Allow engagements. |
weapons safe / weapons hold | Disallow engagements. |
weapons tight | Allow engagements, only on confirmed hostiles. |
what state | Report amount of missiles remaining. |
visual | A direct sight at a target. |
winchester | Out of ammo. |
See also
- Brevity code - at Wikipedia