Realism

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Co-Pilot target ID

Label Code variable Behavior
Off CPG_ASSIST_TYPE_NONE
  • Target will be not identified
  • No circle marker around target in Hind
Novice CPG_ASSIST_TYPE_EASY
  • Enemy / Allied label and name will be provided for target immediately
Realistic CPG_ASSIST_TYPE_REAL
  • Does not identify target in low light condition
  • Identification with delay (depends on the range - 1-2 sec for range less than 5000m, 50-65 secs for distant targets)

Co-Pilot RCM

In-game shortcut Ctrl + C

Label Code variable Behavior
Off COUNTER_MEASURES_MODE_MANUAL Radar and infrared jammers may be toggled manually
On COUNTER_MEASURES_MODE_AUTO Automatically enables radar and infrared jammers (if not damaged and available)


Avionics

Simple Advanced Realistic
Code variable AVIONICS_REALISM_LEVEL_SIMPLE AVIONICS_REALISM_LEVEL_ADVANCED AVIONICS_REALISM_LEVEL_REALISTIC
Assign helicopter to pilot Wingmen weapons free All helicopters in new group set to "weapons hold"
Decoy (flares, chaff) quantity Unlimited Limited
IHADSS/HMS/HUD can be damaged No Yes
HMS target recognition range 5000m 2500m
Guided weapons max launch angle modifier 2x 1.5x 1x
Hind targeting assisant HMS None

Difficulty

Easy Medium Hard
GAME_DIFFICULTY_EASY GAME_DIFFICULTY_MEDIUM GAME_DIFFICULTY_HARD
Player's priority as target Lower Same Higher
SAM radar scan floor modifier 2x 1.5x 1x
Ground unit firing interval modifier while player is a target 2x 1.5x 1x
Received damage 1/3 2/3 Full
Armor penetration, caused by player's weapon Always Depends on armor thickness and selected weapon
Player's decoy effectiveness modifier 10x 2x 1x
Target engaging back On fire On targeting
Repair cheat Immediately With usual for keysite repairing delay
Avionics fatal damage threshold 1.5 1.25 1
Keysite repairing/refueling rate 2x 1.5x 1x

Co-Pilot reports targets

On / Off global_co_pilot_scans_for_targets

Targets in range less than 5000m (1500m in bad weather or at night) added to the list automatically, delay about 5-30 seconds