Realism
From EECH Central
Co-Pilot target ID
Label | Code variable | Behavior |
---|---|---|
Off | CPG_ASSIST_TYPE_NONE |
|
Novice | CPG_ASSIST_TYPE_EASY |
|
Realistic | CPG_ASSIST_TYPE_REAL |
|
Co-Pilot RCM
In-game shortcut Ctrl + C
Label | Code variable | Behavior |
---|---|---|
Off | COUNTER_MEASURES_MODE_MANUAL |
Radar and infrared jammers may be toggled manually |
On | COUNTER_MEASURES_MODE_AUTO |
Automatically enables radar and infrared jammers (if not damaged and available) |
Avionics
Simple | Advanced | Realistic | |
---|---|---|---|
Code variable | AVIONICS_REALISM_LEVEL_SIMPLE |
AVIONICS_REALISM_LEVEL_ADVANCED |
AVIONICS_REALISM_LEVEL_REALISTIC
|
Assign helicopter to pilot | Wingmen weapons free | All helicopters in new group set to "weapons hold" | |
Decoy (flares, chaff) quantity | Unlimited | Limited | |
IHADSS/HMS/HUD can be damaged | No | Yes | |
HMS target recognition range | 5000m | 2500m | |
Guided weapons max launch angle modifier | 2x | 1.5x | 1x |
Hind targeting assisant | HMS | None |
Difficulty
Easy | Medium | Hard | |
---|---|---|---|
GAME_DIFFICULTY_EASY |
GAME_DIFFICULTY_MEDIUM |
GAME_DIFFICULTY_HARD
| |
Player's priority as target | Lower | Same | Higher |
SAM radar scan floor modifier | 2x | 1.5x | 1x |
Ground unit firing interval modifier while player is a target | 2x | 1.5x | 1x |
Received damage | 1/3 | 2/3 | Full |
Armor penetration, caused by player's weapon | Always | Depends on armor thickness and selected weapon | |
Player's decoy effectiveness modifier | 10x | 2x | 1x |
Target engaging back | On fire | On targeting | |
Repair cheat | Immediately | With usual for keysite repairing delay | |
Avionics fatal damage threshold | 1.5 | 1.25 | 1 |
Keysite repairing/refueling rate | 2x | 1.5x | 1x |
Co-Pilot reports targets
On / Off global_co_pilot_scans_for_targets
Targets in range less than 5000m (1500m in bad weather or at night) added to the list automatically, delay about 5-30 seconds