Difference between revisions of "EECH developments and timeline"
From EECH Central
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* Preserving proportions of background screens for wide displays | * Preserving proportions of background screens for wide displays | ||
* No test of video modes on enumeration | * No test of video modes on enumeration | ||
+ | |||
+ | |} | ||
+ | |||
+ | |- | ||
+ | | 2014-06-02 | ||
+ | | [http://simhq.com/forum/ubbthreads.php/topics/3961405/6/EECH_1.15.2_update_available 1.15.2] | ||
+ | | style="background: #CDD9F1" | | ||
+ | {| width="100%" | ||
+ | |- | ||
+ | | width="20px" | [[Image:Star icon.png|15px]] | ||
+ | | | ||
+ | * New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47; | ||
+ | * Main rotor blades animation, accurate blades damage; | ||
+ | * Animated helicopter's horizontal stabilizer, rudder tilt rotors; | ||
+ | * New undercarriage animation mostly for all helicopters (except AH-64 and CH-3); | ||
+ | * Forest trees affected by fog; | ||
+ | * Specular glossiness for textured models; | ||
+ | * New detailed reflection images for different seasons; | ||
+ | * Tweaked smokes (by Zackin5); | ||
+ | * Water textures (by L_Viper); | ||
+ | * G-force head movement effects improved, visual vibrations added; | ||
+ | * Loadout textures (by civilian); | ||
+ | * New FLIR and LLTV/DTV screens; | ||
+ | * Green NightVision goggles for CIS; | ||
+ | * Rockets muzzle flash animation added; | ||
+ | * New configurable shells tracers; | ||
+ | * Smoke trail visual quality improved; | ||
+ | * Smoke and flame coloring improved; | ||
+ | * New animated ship wakes; | ||
+ | * Aircrafts ground/water collision effects; | ||
+ | * Particles clouds; | ||
+ | * HESCO barriers (by messyhead); | ||
+ | * US pilots camo skins (by SKIP2008); | ||
+ | |||
+ | * Helicopter repairing and refueling progress bar; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Advanced_MFD New EO screen symbology for Havoc, Hokum and Blackshark]; | ||
+ | * Clickable fuel quantity button at weapon loading page; | ||
+ | * Additional campaigns - Cuba Libre, Cuba Libre 2, Border War (by ricnunes) | ||
+ | * US ATC voice pack (by LazerPotatoe) | ||
+ | * Troops insertion process optimized | ||
+ | |||
+ | * Additional collision points are added to helicopter objects, collisions calculating precise increased; | ||
+ | * Interaction of helicopter with water are added; | ||
+ | * Missing collision objects are added for Mi-28, Ka-52, AH-64D, AH-64A, AH1-Z, AH1-W, AH1-T, OH-58; | ||
+ | * Tail rotor damage enabled; | ||
+ | * Damage can be taken both from land and other object collision. Amount of damage is depends on current velocity and angle to the surface; | ||
+ | * Water random damage is added – than longer helicopter staying on water surface than more damage it gets (except CH-47 and CH-53). Engines will be damaged immediately in case of any engine collision with water; | ||
+ | * Repairing cheat has time delay when difficult is HARD; | ||
+ | * Alternative helicopter destruction. Instead of replacing whole model only weapons and pilots are became invisible; | ||
+ | * All aircrafts has armor level (look GWUT file); | ||
+ | * Damage states for aircrafts - mortal damage (30% of damage level left), critical damage (5% of damage level left), smoke appears. damage level decreased about 1 point per second if damage state is mortal, about 8 points per second if damage state is critical (only AI); | ||
+ | * Critical damage state for vehicles (15% of damage level left), vehicle became inactive, damage level decreased about 2 points per second, smoke appears; | ||
+ | * Smooth calculations of armor thickness after weapon impact (both vehicles and aircrafts); | ||
+ | |||
+ | * Suspension dynamics added for all helicopters; | ||
+ | * Smooth damaged rotor vibrations; | ||
+ | * Additional cargo weight for supply missions (6000kg for heavy lift helis, 2000kg for medium lift) | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Flight_model Alternative advanced flight model added]; | ||
+ | |||
+ | * View control mod (field of view change by mouse wheel, EO control by POV buttons, AH64D EO targeting bug fixed, smooth mouse EO control etc); | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Ground_stabilizer New EO gyro stabilization]; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Forcefeedback Force feedback support]; | ||
+ | * Improved external camera control by TIR; | ||
+ | |||
+ | * Weapon launch force added; | ||
+ | * Ballistic calculations fixed for unguided weapons, missed targeting symbology added; | ||
+ | * Gatling rotating speed fixed; | ||
+ | * Chaffs and flares quantity changed almost for all helicopters, salvo size increased twice; | ||
+ | * Stinger missiles added for UH-60; | ||
+ | * Ataka missiles added for KA-29; | ||
+ | * Cannon pods added for MI-17; | ||
+ | * Hydra pods added for AH1T and AH1W, Stinger removed; | ||
+ | * 6 M2HB auto cannons and 2 M61A1 (CIWS) added for Tarawa; | ||
+ | * All weapons has separated damage and penetration capabilities; | ||
+ | * Hardball and AP effectiveness decreases with range; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types Explosion splash effectiveness non-linear and depends on type of warhead]; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types New warhead types HEDP, MPSM, HEAA (shells with radio proximity fuze)]; | ||
+ | * Ballistic calculations precision greatly increased, artillery lost capability to use hight ballistic trajectory; | ||
+ | * Switchable weapon payload configs for helicopters with default cockpit; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Weapons#Weapon_types Dual-thrust rocket motors support, non-linear fuel consumption]; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics All weapon types (include decoy, parachutes etc.) affected by wind]; | ||
+ | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics Real time calculations of weapon's drag force]; | ||
+ | * Sight systems target visual recognition range increased | ||
+ | |||
+ | * Jet pilot's ejecting after being critically damaged (by magitek) | ||
+ | * Improved weapon filtering for aircrafts and vehicles | ||
+ | * Group of aircrafts will abort mission and return home if one of the members get mortal damage (main mission priority should be less than 5.0), after landing aircraft will be repaired | ||
+ | * Airplanes and jets movement improved (by magitek) | ||
+ | * Rearming of vehicle's weapon does not make other arms inactive | ||
|} | |} | ||
|} | |} |
Revision as of 18:16, 8 June 2014
This page shows the developments of this game over the years. |
Timeline
Developments survey
Legend
An official patch. | |
An important event. | |
An interesting event. | |
A stable game version. |
Timeline
Date | Version | Comments | ||
---|---|---|---|---|
1998-12 |
| |||
2000-03 |
| |||
2000-03-21 | 1.0.2C | |||
2000-05-03 | 1.3.0C | |||
2000-05-11 | 1.4.0C | |||
2000-05-13 | Released: Demo | |||
2000-05-26 | 1.4.1C | |||
2000-06-09 | 1.4.1X | |||
2000-06-19 | 1.4.2X | |||
Released: GSS 1.6 by Richard "Flexman" Hawley | ||||
2000-06-27 | 1.4.3X | |||
2000-06-30 | Released: GSS 1.7 by Richard "Flexman" Hawley | |||
2000-07-03 | 1.4.4X | |||
2000-07-04 | Released: GSS 1.8 by Richard "Flexman" Hawley | |||
2000-07-06 | 1.4.5X | |||
2000-07-07 | Released: GSS 1.82 by Richard "Flexman" Hawley | |||
2000-08 | Release: US version | |||
2000-08-08 | Combatsim.com closes EECH forum | |||
2000-08-09 | Released: GSS 1.83 by Richard "Flexman" Hawley | |||
2000-09 |
| |||
2000-10-03 | Released: GSS 1.84 by Richard "Flexman" Hawley | |||
2000-11-20 | Razorworks is acquired by Empire. | |||
2000-12-03 | The EECH Mods Group and Daniel "DeStRo" Blazevic release WUT. | |||
2001-04-12 | Released: TexImpEx 1.0 by Blaze | |||
2001-04-18 | Released: BED 1.0 by Robfox | |||
2001-05-30 | 1.4.6X | |||
2001-06-09 | 1.5.1B | |||
2001-06-21 | Released: WUT 2.1 by DeStRo | |||
2001-07-20 | Alaska 1.0 release | |||
2001-08-15 | 1.5.1C Plus | |||
2002-11-25 | Razorworks announces the impending release of the source code. | |||
1.4.7X | ||||
2003-02-10 |
| |||
2003-03-18 | 1.6.0X | |||
2003-03-30 | 1.6.0W | |||
1.6.0W0 | ||||
1.6.0W1 | ||||
2003-04-02 | 1.6.0W2 | |||
1.6.0W3 | ||||
1.6.0W4 | ||||
1.6.0W5 | "eech.ini", downwash effect included, TrackIR not included, multiplayer buggy | |||
2003-04-08 | 1.6.0W6 | random task assignments that mess up the gameplay fixed, small eech.ini fixes that cau-sed crashes, keyboard behavior back to normal | ||
1.6.0W7 | Multiplayer is sort of stable, downwash fixes, and a hack that allows multiplayer at the cost of the client's downwash effect, experimental multiplayer "fix" that should result in more stable games. dual-redundant masterserver ping, primary and secondary masterser-ver ini settings & command line options work. New default values added. Fly any aircraft fixes. | |||
2003-04-19 | 1.6.0W8 |
| ||
2003-05-26 | 1.6.0W9 | In-game multiplayer server browser, Ability to limit the number of players in a multiplayer game (default is 4), new realistic looking moving map display (elevation colours or relief), High-resolution MFD's, The Comanche and Apache FLIR displays are now black&white, Thicker downwash effect, CBAR values works for EECH campaigns now (they previously only worked for EEAH campaign), "tab-2" CTD fix | ||
1.6.0W10 | ||||
1.6.0W11 | Pick a returning chopper to fly rogue. Spot the wanted Helo in the 2D-map, click on it, ac-cept, auto-select and off you go (you can't choose it from the mission or group list since it has no task), Blackhawk and Hind flyable, regardless of the faa-setting in eech.ini, Black-hawk and Hind loadout configuration enabled, W11 is possibly more stable in MP. | |||
2004-01-18 | 1.6.0W12 | Changes in the MP server code, Full TrackIR support, Mouse controlled FLIR, Cockpit inset window, Campaign commander in map screen, Satellite view (in cockpit and in map window), Mouse controlled map screen (zoom, panning), Configurable radar ranges and cannon ammo amount, Blackhawk and Hind returned to not flyable w/o faa=1, AH64-A and KA50 added as configurable choppers. | ||
1.6.0W13 | More changes in the MP-code, Session filter, if active it will suppress any host that runs a map you don’t have, Session filter buggy, Satellite view inactive | |||
2004-03-03 | 1.6.0W14 |
| ||
GWUT tool by Gotcha | ||||
1.6.0W15 | Default values of cpac, cgs, cpds changed, Comanche loadout-error in GWUT fixed | |||
1.6.1W1 | Fly_Any_Aircraft error when using GWUT-files fixed, MP-changes, Retractable gear on the Hind and KA-50, Doors working on the Hind, KA-50 and BlackHawk, New control screen in the options menu, Version check functional when joining in MP, Deadband around 59% throttle removed, Possible to reverse pedal axis | |||
1.6.1W2 | ||||
1.6.1W3 | ||||
2005-01-24 |
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1.6.1W5T2 | ||||
1.6.1W5T3 | ||||
1.6.1W5T4 | ||||
1.6.1W5T5 | ||||
2005-03-09 |
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2005-03-25 | 1.6.2W1T4 | |||
2005-06-21 | 1.6.2W1T7 | |||
2005-08-20 |
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2005-11-20 | 1.6.2W2T3 | |||
2005-11-22 | 1.6.2W2T4 | |||
2005-12-05 | 1.6.2W2T5 | |||
2005-12-06 | 1.6.2W2T6 | better handling of custom campaigns (including dynamic water), Alexander Archipelago campaign recognized, "season" texture information to choose desert/summer/winter textures automatically (if present), season information is saved with savegames and transmitted in MP, improved framerates with TSD colour map display at 10 and 25km scales (set mfr to a high value in eech.ini), z-buffer switch in eech.ini improves runway disappearing, working cockpit dials and lamps for the Havoc | ||
2005-12-07 | 1.6.2W2T7 | |||
2005-12-26 | 1.6.2W2T9 | |||
2006-02-14 |
|
| ||
2006-06-22 | 1.6.2W4T1 | |||
2006-06-30 | 1.6.2W4T2 | |||
2006-07-15 | 1.6.2W4T3 | |||
2006-08-20 | 1.7.0 |
| ||
2006-08-22 | 1.7.1 |
| ||
2006-10-15 | 1.7.2 |
| ||
2006-12-23 | 1.8 |
| ||
2006-12-28 |
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2007-01-18 | 1.8.2 |
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2007-01 | 1.8.3 |
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2007-02-21 |
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2007-05-25 |
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2007-05-28 | 1.8.5 |
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2007-06-03 | 1.8.6 |
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2007-07-08 |
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2008-02-08 | 1.10 | |||
2008-02-08 | 1.10.1 |
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2008-02-16 |
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2008-07-10 |
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2008-12-22 |
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2009-05-29 | 1.12 |
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2009-06-18 | 1.12.1 |
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2009-07-26 | 1.12.2 |
| ||
2010-03-01 | 1.12.3 |
o Missiles (Sturm) on wingtip and outer pylons o Rockets (S-5, S-8, S-13) on inner and outer pylons o Gun pods (UPK) on inner and outer pylons
There are groups of sound effects o Rotor of player's helicopter o Rotor of other helicopters o Engine of player's helicopter o Engine of other helicopters o Misc of player's helicopter (gears, for example) o Misc of other helicopters o Guns o Environmental sounds
amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where canopy_door_state varies from 0 (fully closed) to 100 (totally open) bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise Check canopy_sounds_amp in Sounds section of EECH.INI
| ||
2010-05-14 | 1.13.0 |
o Bug fixes
| ||
2011-10-29 | 1.14.0 |
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2011-12-04 | 1.14.1 |
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2012-12-22 |
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2014-06-02 | 1.15.2 |
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See also