Difference between revisions of "Forcefeedback"
(Created page with "right Game devices with Force feedback support can create tactile feedback in response of game events - firing cannon, cockpit vibrations, ...") |
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[[File:Ffb joystick.png|thumbnail|right]] | [[File:Ffb joystick.png|thumbnail|right]] | ||
− | Game devices with Force feedback support can create tactile feedback in response of game events - firing cannon, cockpit vibrations, changing of the forces acting on virtual pilot. | + | Game devices with Force feedback support can create tactile feedback in response of game events - firing cannon, cockpit vibrations, changing of the forces acting on virtual pilot. Also trim control will change joystick center as well. |
− | There are two types of effects - native gain force that can be controlled by changing <code>ffb_dynamics</code>, <code>ffb_vibrations</code> and <code>ffb_recoil</code> modifiers, and | + | There are two types of effects - native gain force that can be controlled by changing <code>ffb_dynamics</code>, <code>ffb_vibrations</code> and <code>ffb_recoil</code> modifiers, and prepared weapon recoil effects from external files. |
== External effects == | == External effects == | ||
− | FFE file is pack of standard effects with different timing and configuration. You can use any effects but there is some rules: | + | FFE file is a pack of standard effects with different timing and configuration. You can use any effects but there is some rules: |
− | * Every effect is playing until it ends, so do not make it too | + | * Every effect is playing until it ends, so do not make it too long - when you will try to activate some effect that is already playing, nothing will happens. |
− | * After enumeration all effects became separated so you need to make them | + | * After enumeration all effects became separated so you need to make them all end in the same time, otherwise they will be unsynchronized - shorter effects will go forward. But you still can use start delay. |
− | To apply your own effects to concrete weapon place *.ffe file with proper name into <code>/cohokum/forcefeedback</code> folder (for example <code>M230 M789 HEDP 30mm.ffe</code>. Weapon name you can get from GWUT file. | + | To apply your own effects to concrete weapon place *.ffe file with proper name into <code>/cohokum/forcefeedback</code> folder (for example <code>M230 M789 HEDP 30mm.ffe</code>). Weapon name you can get from GWUT file. |
− | == Enable FFB == | + | == Enable FFB support == |
# open [[eech.ini]] | # open [[eech.ini]] | ||
# look for parameter <code>forcefeedback</code> | # look for parameter <code>forcefeedback</code> | ||
# set it to 1 | # set it to 1 | ||
+ | |||
+ | == Disable FFB effects but leave FFB trim support == | ||
+ | |||
+ | # delete all *.ffe files from <code>/cohokum/forcefeedback</code> folder | ||
+ | # open [[eech.ini]] | ||
+ | # look for parameter <code>forcefeedback</code> | ||
+ | # set it to 1 | ||
+ | # look for parameters <code>ffb_dynamics</code>, <code>ffb_vibrations</code> and <code>ffb_recoil</code> | ||
+ | # set them all to 0.0 | ||
+ | |||
+ | |||
+ | |||
+ | |||
[[category:eech.ini]] | [[category:eech.ini]] |
Latest revision as of 14:29, 31 May 2014
Game devices with Force feedback support can create tactile feedback in response of game events - firing cannon, cockpit vibrations, changing of the forces acting on virtual pilot. Also trim control will change joystick center as well.
There are two types of effects - native gain force that can be controlled by changing ffb_dynamics
, ffb_vibrations
and ffb_recoil
modifiers, and prepared weapon recoil effects from external files.
External effects
FFE file is a pack of standard effects with different timing and configuration. You can use any effects but there is some rules:
- Every effect is playing until it ends, so do not make it too long - when you will try to activate some effect that is already playing, nothing will happens.
- After enumeration all effects became separated so you need to make them all end in the same time, otherwise they will be unsynchronized - shorter effects will go forward. But you still can use start delay.
To apply your own effects to concrete weapon place *.ffe file with proper name into /cohokum/forcefeedback
folder (for example M230 M789 HEDP 30mm.ffe
). Weapon name you can get from GWUT file.
Enable FFB support
- open eech.ini
- look for parameter
forcefeedback
- set it to 1
Disable FFB effects but leave FFB trim support
- delete all *.ffe files from
/cohokum/forcefeedback
folder - open eech.ini
- look for parameter
forcefeedback
- set it to 1
- look for parameters
ffb_dynamics
,ffb_vibrations
andffb_recoil
- set them all to 0.0