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<p>在现代社会中,创造力变得越来越重要。对于孩子来说,幼稚園是一个培养创造力的理想场所。幼稚園通过提供丰富多样的学习和游戏体验,激发孩子天马行空的想象力,培养他们独特的思维方式。然而,如何提高幼儿的创造力却一直是家长们关注的问题。</p><br /><br /><p>本文将介绍五个突破常规的方法,帮助家长们有效提高孩子的创造力。首先,我们将探讨如何在香港选择适合孩子的幼稚園,因为不同的幼稚園教育理念和教学方式都会对孩子的创造力产生不同的影响。其次,我们将讨论如何在家中为孩子创造一个创造力激发的环境,通过提供各种各样的资源和活动,帮助孩子发展创造性思维。</p><br /><br /><p>接下来,我们将介绍一些创新的游戏和玩具,这些游戏和玩具不仅可以娱乐孩子,还可以帮助他们锻炼创造力。此外,我们还将分享一些学术研究和专家建议,帮助家长们了解创造力的本质以及如何培养孩子的创造力。最后,我们将提供一些实用的技巧和方法,帮助家长们在日常生活中激发孩子的创造力,让他们成为未来的创造者和创新者。</p><br /><br /><p>通过了解这些突破常规的方法,家长们将能够更好地引导孩子的创造力发展。无论是选择适合的幼稚園还是在家中营造创造性环境,都能为孩子提供良好的创造力培养基础。让我们一起探索这五个突破常规的方法,为孩子的未来创造更多可能性。</p><br /><br /><h3 id="培养孩子的好奇心">培养孩子的好奇心</h3><br /><br /><p>多数孩子在幼稚园时期便展露出对周围世界的好奇心。幼稚园是一个开放的环境,可以为他们提供探索和学习的机会,从而进一步培养他们的好奇心。以下是三种突破常规的方法,可以帮助家长和教育工作者在幼稚园阶段更好地培养孩子的好奇心。</p><br /><br /><p>首先,提供多样化的学习资源和材料。在幼稚园中,孩子们应该接触到来自不同领域的知识和经验。为了培养孩子的好奇心,幼稚园可以提供具有挑战性和创造性的玩具、绘本、艺术品、科学实验设备等资源。这样的资源可以激发孩子们的好奇心,引发他们对所学知识的疑问,并促使他们主动地去探索、发现和学习。</p><br /><br /><p>其次,创造丰富的学习环境。在幼稚园中,创造一个能够激发孩子好奇心的学习环境尤为重要。这可以通过搭建有趣的学习角落、设置展示区域或提供户外课程等方式实现。例如,可以设立一个小小的实验室,让孩子们亲身体验科学实验,或设置一个自然观察区,让他们观察和探索植物和小动物。这些环境可以为孩子们提供多样化和丰富的学习机会,培养他们主动探索的能力。</p><br /><br /><p>最后,鼓励问题思考和互动探讨。在幼稚园中,教育工作者应鼓励孩子们提出问题,并积极与他们进行互动探讨。这可以通过组织小组活动、提供触动思维的问题或进行讨论来实现。例如,教育工作者可以组织孩子们参观博物馆或实地考察,激发他们的好奇心,并引导他们提出疑问和思考。同时,鼓励孩子们和同伴之间的互动,通过分享和合作,培养他们的探索精神和合作意识。</p><br /><br /><p>通过提供多样化的学习资源和材料,创造丰富的学习环境,以及鼓励问题思考和互动探讨,幼稚园可以帮助孩子们培养好奇心。这样的好奇心不仅有助于他们的创造力发展,还可以为他们未来的学习和成长奠定坚实的基础。</p><br /><br /><br /><br /><br /><br /><h3 id="创造合适的环境">创造合适的环境</h3><br /><br /><p>第一段:提供丰富的材料和资源一个有创造力的环境需要提供各种各样的材料和资源,来激发孩子们的创造力。在幼稚園,引入各种丰富的材料,比如不同颜色的纸张、彩笔、水彩、沙子、积木等,可以激发孩子们的好奇心和想象力。同时,提供书籍和故事,让孩子们接触到各种不同的故事情节和角色,也可以拓展他们的思维和创造力。</p><br /><br /><p>第二段:打造自由的学习空间创造力需要一个自由的学习空间来发展。在 [https://www.tumblr.com/weberdrejer69/738148463361048576/%E6%8E%A2%E7%B4%A2%E4%B8%AD%E6%96%87%E4%B9%A6%E6%B3%95%E7%9A%84%E8%89%BA%E6%9C%AF%E4%B9%8B%E7%BE%8E 香港幼稚園] ,可以为孩子们创造一个宽松的学习环境,让他们有充分的自由发挥和探索。为孩子们提供开放的教室布局,让他们有足够的空间进行创意活动和自主学习。同时,减少过多的限制和规定,让孩子们能够自由地发挥想象力和探索天性。</p><br /><br /><p>第三段:鼓励多元化的思考方式为了提高创造力,需要鼓励孩子们培养多元化的思考方式。在香港 [https://rentry.co/cg8sz ] [https://click4r.com/posts/g/13849337/ 幼稚園指南] 中,可以提供一些刺激思考的问题,引导孩子们从不同的角度思考问题。同时,可以组织多种多样的活动和游戏,让孩子们从不同的方面去解决问题和表达自己的创意。培养孩子们灵活、多样的思维方式,将有助于他们发展出更多的创造力。</p><br /><br /><h3 id="使用多元化的教学方法">使用多元化的教学方法</h3><br /><br /><p>多元化的教学方法可以有效地提高创造力。在幼稚園教育中,教师可以采用以下方法来引导幼儿的创造力发展。</p><br /><br /><p>首先,创设有趣的学习环境。为了激发幼儿的创造力,教室应该充满趣味和创意。教师可以设置不同的角落和主题区域,让幼儿在自由探索的过程中激发创造力。例如,搭建一个沙盒角落或绘画区域,让幼儿可以尽情地表达自己的想法和想象力。</p><br /><br /><p>其次,提供多样化的学习材料和资源。幼稚園教师可以准备各种不同的材料,如彩色纸张、玩具积木、工艺品材料等,供幼儿使用。通过提供多样性的学习资源,可以激发幼儿的好奇心和创造力,让他们可以用不同的方式来探索和解决问题。</p><br /><br /><p>最后,鼓励合作和互动。通过鼓励幼儿之间的合作和互动,可以促进创造力的发展。教师可以组织小组活动或伙伴工作,让幼儿一起合作解决问题,分享创意和想法。这种合作和互动可以激发幼儿的创造力,并培养他们的团队合作和沟通能力。</p><br /><br /><p>通过使用多元化的教学方法,幼稚園教师可以有效地提高幼儿的创造力。在创设有趣的学习环境、提供多样化的学习材料和资源,以及鼓励合作和互动方面下功夫,可以帮助幼儿发展出独特的创造力和想象力。</p><br /><br />
+
__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
[http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]  
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
[https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎