Difference between revisions of "Main Page"

From EECH Central
Jump to: navigation, search
m
m (Protected "Main Page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(51 intermediate revisions by 40 users not shown)
Line 1: Line 1:
<p>在今天快速变化的社会中,创造力变得愈发重要。无论是在学校内的英文SBA个人短讲,还是在日常工作中的专题文章,我们都需要运用创造力来吸引读者,并表达自己的思想。然而, [https://intensedebate.com/people/linkbranch09 修辭手法例子] 。今天,我将与您分享一些独家秘籍,帮助您发现创造力的潜能。</p><br /><br /><p>首先,我们来了解一些英文SBA的用法。通过了解并熟练应用这些技巧,我们将能够更好地运用修辞手法来增强我们的文章表达能力。例如,通过使用比喻、设问、对比等修辞手法,我们可以给文章增添一丝生动和巧妙的色彩,从而吸引读者的兴趣。同时,选择合适的词汇和语法结构也是至关重要的,可以帮助我们精准地表达自己的观点,并使读者更加易于理解。</p><br /><br /><p>此外,对于写作一篇专题文章来说,一个好的主题和全面的研究是成功的关键。我们可以选择感兴趣且具有独特性的主题,这样能够激发我们的思维和灵感。同时, [https://www.mixcloud.com/coffeegrip04/ 小學中文修辭手法] 。准确的事实和引人入胜的内容将使我们的文章更加有说服力和引人注目。</p><br /><br /><p>在创造力的释放过程中,我们也需要善于观察和思考。观察周围的世界和人们的行为,思考其中的原因和影响,可以为我们提供无尽的灵感和创造力来源。此外,与他人的交流和分享,可以帮助我们听取不同的观点和意见,从而进一步拓宽我们的思路和见解。</p><br /><br /><br /><br /><br /><br /><p>无论是在英文SBA个人短讲还是专题文章中,释放创造力都是一项持续的学习和实践的过程。希望通过这些独家秘籍,您能够更好地运用创造力,创作出引人入胜的文章,展示您的才华和观点。让我们一起开始释放创造力的旅程吧!</p><br /><br /><h3 id="英文sba個人短講的重要性">英文sba個人短講的重要性</h3><br /><br /><p>第一段:英文sba個人短講的重要性不可忽視。無論是在學術研究、職場溝通還是日常生活中,能清晰地表達自己的思想是一項非常重要的技能。而進行個人短講是培養這種能力的最佳方式之一。通過這樣的練習,我們能夠增加自信,掌握良好的演講技巧,並有效地傳達我們的想法。</p><br /><br /><p>第二段:此外,英文sba個人短講也是提高英語能力的有效途徑。透過準備和發表個人短講,我們能夠有更多機會使用英語,提升我們的聽說讀寫能力。同時,通過學習和應用修辭手法,我們能夠豐富自己的語言表達,使我們的演講更有說服力和吸引力。</p><br /><br /><p>第三段:最後,英文sba個人短講的重要性體現在實踐中。通過選擇適合自己的專題文章,我們能夠在特定領域深入研究,並對我們感興趣的主題進行分享。這樣的實踐有助於我們提高獨立思考和分析問題的能力,同時也激發了我們的創造力。因此,英文sba個人短講對我們的自我發展和成長起著不可替代的作用。</p><br /><br /><h3 id="有效運用修辭手法">有效運用修辭手法</h3><br /><br /><p>在撰寫 SBA 英文專題文章時,運用適當的修辭手法能夠豐富文章表達,增強其說服力。以下將介紹一些常見的修辭手法,以幫助您有效運用於個人短講及 SBA 英文寫作中。</p><br /><br /><ol><br /><br /<br /><br /> <br /><br /> <br /><br /> <br /><br /<br /><br /> <br /><br />  <br /><br /> <li><p>用法 - 這是一種運用特定詞語或語句的方法,以達到特定的修辭效果。例如,在個人短講中,可以使用直接引用名人名言的方式來支持自己的論點;在 SBA 英文專題文章中,可以運用數據或統計數字來驗證所提出的觀點。適當的用法能夠使文章內容更有力度和可信性。</p></li><br /><br /<br /><br />  <br /><br /<br /><br /> <br /><br />  <br /><br /> <br /><br /<br /><br /> <li><p>修辭手法 - 修辭手法是一種運用和巧妙選擇詞語、語法結構或修辭技巧的方法,以達到特定的修辭效果。例如,比喻是一種常用的修辭手法,通過將兩個不同的事物進行比較,用以形象地描述、說明和強調某種觀點。另外還有擬人、排比、反問等多種修辭手法可以運用,使文章更具有說服力和感染力。</p></li><br /><br /<br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /> <li><p>專題文章 - 在撰寫專題文章時,運用恰當的結構和內容安排也是十分重要的。可以從問題陳述、背景介紹、論點提出、論證阐释、事例展示以及結論呼應等方面著手,使文章邏輯清晰、層次分明。此外,專題文章的氛圍和風格也需要適應具體主題和讀者需求,使文章形成整體的和諧統一。</p></li><br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /></ol><br /><br /><p>通過運用上述修辭手法,我們能夠更好地傳達自己的思想,使文章在表達上更具有專業性和說服力。在英文 SBA 個人短講和專題文章中運用這些手法,有助於使你的文章內容更生動有趣,讓人印象深刻。</p><br /><br /><h3 id="撰寫優秀的專題文章">撰寫優秀的專題文章</h3><br /><br /><p>在撰寫優秀的專題文章時,有幾個重要的要素需要注意。首先,清晰的結構是至關重要的。我們應該確保文章有一個明確的引言、主體和結論。這將有助於使讀者更容易理解我們的觀點和論點。</p><br /><br /><p>其次,使用適當的修辭手法能夠豐富文章的內容。比如,比喻、對比、修辭問句等等都可以有效地吸引讀者的注意力,使文章更加生動有趣。</p><br /><br /><p>最後,注意英文sba個人短講中的用法。在專題文章中,我們應該確保英文的用法正確無誤,避免使用不恰當的詞彙或者語法結構。這樣可以提高文章的質量,使其更具可讀性和專業性。</p><br /><br /><p>總結來說,撰寫優秀的專題文章需要有清晰的結構、恰當的修辭手法和正確的英文用法。通過注意這些要素,我們可以創造出一篇令人印象深刻的專題文章,使我們的觀點和想法更具說服力。</p><br /><br />
+
__notoc__
 +
{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
* [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
* [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
* [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
* [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
* [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
* Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎