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Line 842: |
| |- | | |- |
| | 2014-06-02 | | | 2014-06-02 |
− | | [http://simhq.com/forum/ubbthreads.php/topics/3961405/6/EECH_1.15.2_update_available 1.15.2] | + | | [http://simhq.com/forum/ubbthreads.php/topics/3961405/EECH_1.15.2_update_available#Post3961405 1.15.2] |
| | style="background: #CDD9F1" | | | | style="background: #CDD9F1" | |
| {| width="100%" | | {| width="100%" |
Line 848: |
Line 848: |
| | width="20px" | [[Image:Star icon.png|15px]] | | | width="20px" | [[Image:Star icon.png|15px]] |
| | | | | |
| + | Features |
| * New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47; | | * New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47; |
| * Main rotor blades animation, accurate blades damage; | | * Main rotor blades animation, accurate blades damage; |
Line 926: |
Line 927: |
| * Airplanes and jets movement improved (by magitek) | | * Airplanes and jets movement improved (by magitek) |
| * Rearming of vehicle's weapon does not make other arms inactive | | * Rearming of vehicle's weapon does not make other arms inactive |
| + | |
| + | Bugs fixed |
| + | * Europe tree's texture alpha layer missed |
| + | * Helicopter models without proper LODs |
| + | * Ballistics calculations problems |
| + | * No sound with DirectSound EXE version |
| + | * Wheels collision with water surface |
| + | * Grey trees for some maps |
| + | * Tail stabilizator is static for some helis |
| + | * Ka-50 cockpit displacement |
| + | * Non functional persistent_smoke string (replaced with max_smoke_time) |
| + | * Nose-cannon related problems for MP client |
| + | * Continuously repeated 'This is ground control. Requesting support at grid" radio message |
| + | * Rear rotor sinking |
| + | * Heli roll down from a carrier |
| + | * Weapon fixes for MP game (by magitek) |
| |} | | |} |
| |} | | |} |
Date
|
Version
|
Comments
|
1998-12
|
|
|
2000-03
|
|
|
2000-03-21
|
1.0.2C
|
|
2000-05-03
|
1.3.0C
|
|
2000-05-11
|
1.4.0C
|
|
2000-05-13
|
|
Released: Demo
|
2000-05-26
|
1.4.1C
|
|
2000-06-09
|
1.4.1X
|
|
2000-06-19
|
1.4.2X
|
|
|
Released: GSS 1.6 by Richard "Flexman" Hawley
|
2000-06-27
|
1.4.3X
|
|
2000-06-30
|
|
Released: GSS 1.7 by Richard "Flexman" Hawley
|
2000-07-03
|
1.4.4X
|
|
2000-07-04
|
|
Released: GSS 1.8 by Richard "Flexman" Hawley
|
2000-07-06
|
1.4.5X
|
|
2000-07-07
|
|
Released: GSS 1.82 by Richard "Flexman" Hawley
|
2000-08
|
|
Release: US version
|
2000-08-08
|
|
Combatsim.com closes EECH forum
|
2000-08-09
|
|
Released: GSS 1.83 by Richard "Flexman" Hawley
|
2000-09
|
|
|
EECH Mods take off
|
|
2000-10-03
|
|
Released: GSS 1.84 by Richard "Flexman" Hawley
|
2000-11-20
|
|
Razorworks is acquired by Empire.
|
2000-12-03
|
|
The EECH Mods Group and Daniel "DeStRo" Blazevic release WUT.
|
2001-04-12
|
|
Released: TexImpEx 1.0 by Blaze
|
2001-04-18
|
|
Released: BED 1.0 by Robfox
|
2001-05-30
|
1.4.6X
|
|
2001-06-09
|
1.5.1B
|
|
2001-06-21
|
|
Released: WUT 2.1 by DeStRo
|
2001-07-20
|
|
Alaska 1.0 release
|
2001-08-15
|
1.5.1C Plus
|
|
2002-11-25
|
|
Razorworks announces the impending release of the source code.
|
1.4.7X
|
|
2003-02-10
|
|
|
2003-03-18
|
1.6.0X
|
|
2003-03-30
|
1.6.0W
|
|
|
1.6.0W0
|
|
|
1.6.0W1
|
|
2003-04-02
|
1.6.0W2
|
|
|
1.6.0W3
|
|
|
1.6.0W4
|
|
|
1.6.0W5
|
"eech.ini", downwash effect included, TrackIR not included, multiplayer buggy
|
2003-04-08
|
1.6.0W6
|
random task assignments that mess up the gameplay fixed, small eech.ini fixes that cau-sed crashes, keyboard behavior back to normal
|
1.6.0W7
|
Multiplayer is sort of stable, downwash fixes, and a hack that allows multiplayer at the cost of the client's downwash effect, experimental multiplayer "fix" that should result in more stable games. dual-redundant masterserver ping, primary and secondary masterser-ver ini settings & command line options work. New default values added. Fly any aircraft fixes.
|
2003-04-19
|
1.6.0W8
|
|
- added: TrackIR support,
- added: mappable joystick
- added: rudder pedals support
- fixed: unstable multiplayer
|
|
2003-05-26
|
1.6.0W9
|
In-game multiplayer server browser, Ability to limit the number of players in a multiplayer game (default is 4), new realistic looking moving map display (elevation colours or relief), High-resolution MFD's, The Comanche and Apache FLIR displays are now black&white, Thicker downwash effect, CBAR values works for EECH campaigns now (they previously only worked for EEAH campaign), "tab-2" CTD fix
|
|
1.6.0W10
|
|
|
1.6.0W11
|
Pick a returning chopper to fly rogue. Spot the wanted Helo in the 2D-map, click on it, ac-cept, auto-select and off you go (you can't choose it from the mission or group list since it has no task), Blackhawk and Hind flyable, regardless of the faa-setting in eech.ini, Black-hawk and Hind loadout configuration enabled, W11 is possibly more stable in MP.
|
2004-01-18
|
1.6.0W12
|
Changes in the MP server code, Full TrackIR support, Mouse controlled FLIR, Cockpit inset window, Campaign commander in map screen, Satellite view (in cockpit and in map window), Mouse controlled map screen (zoom, panning), Configurable radar ranges and cannon ammo amount, Blackhawk and Hind returned to not flyable w/o faa=1, AH64-A and KA50 added as configurable choppers.
|
|
1.6.0W13
|
More changes in the MP-code, Session filter, if active it will suppress any host that runs a map you don’t have, Session filter buggy, Satellite view inactive
|
2004-03-03
|
1.6.0W14
|
|
- fixed: bugs of 1.6.0W13
- advanced flight model
- designated target list
- able to read new style WUT files
|
|
|
GWUT tool by Gotcha
|
|
1.6.0W15
|
Default values of cpac, cgs, cpds changed, Comanche loadout-error in GWUT fixed
|
|
1.6.1W1
|
Fly_Any_Aircraft error when using GWUT-files fixed, MP-changes, Retractable gear on the Hind and KA-50, Doors working on the Hind, KA-50 and BlackHawk, New control screen in the options menu, Version check functional when joining in MP, Deadband around 59% throttle removed, Possible to reverse pedal axis
|
|
1.6.1W2
|
|
|
1.6.1W3
|
|
2005-01-24
|
1.6.1W4
|
|
|
|
|
1.6.1W5T2
|
|
|
1.6.1W5T3
|
|
|
1.6.1W5T4
|
|
|
1.6.1W5T5
|
|
2005-03-09
|
1.6.1W5
|
|
|
|
2005-03-25
|
1.6.2W1T4
|
|
2005-06-21
|
1.6.2W1T7
|
|
2005-08-20
|
1.6.2W2
|
|
|
|
2005-11-20
|
1.6.2W2T3
|
|
2005-11-22
|
1.6.2W2T4
|
|
2005-12-05
|
1.6.2W2T5
|
|
2005-12-06
|
1.6.2W2T6
|
better handling of custom campaigns (including dynamic water), Alexander Archipelago campaign recognized, "season" texture information to choose desert/summer/winter textures automatically (if present), season information is saved with savegames and transmitted in MP, improved framerates with TSD colour map display at 10 and 25km scales (set mfr to a high value in eech.ini), z-buffer switch in eech.ini improves runway disappearing, working cockpit dials and lamps for the Havoc
|
2005-12-07
|
1.6.2W2T7
|
|
2005-12-26
|
1.6.2W2T9
|
|
2006-02-14
|
1.6.2W3
|
|
|
- Added: warzones
- Added: in-game season
- Added: "extended_textures" in eech.ini
- Added: cockpit dials and lights for Havoc and Hind
- Fixed: disappearing of runways when landing. Though, landing pads still disappear.
- Added: a toggle key for the high LOD feature.
- Added: 3 night vision brightness levels.
- Added: more HUD colours
- HUD size and colour config are saved in eech.ini per gunship.
- Added: flight formations (diamond, ragged left and ragged right).
- Added: keycard
|
2006-06-22
|
1.6.2W4T1
|
|
2006-06-30
|
1.6.2W4T2
|
|
2006-07-15
|
1.6.2W4T3
|
|
2006-08-20
|
1.7.0
|
|
- auto-rotation
- realistic engine
- new HUD for Ka-52
- transition mode
- high resolution MFDs
- new weapons MFD page for Apache
- new engine sounds
- sound reduction when closing canopy doors
- separate key for manually opening and closing canopy doors
- F1 centers the view in mouse look
|
|
2006-08-22
|
1.7.1
|
- Fixed version number used for checking multiplayer compatibility
|
2006-10-15
|
1.7.2
|
- New high-resolution HUD for the Mi-28 (similar to new Ka-52 HUD)
- Track-IR and G-forces can now move head position also in Mi-28
- Added heading tape to TSD for Comanche and Hokum
- Further tweaking to low and medium speed flight dynamics.
- Fixed bug with head pitch not being saved in wideview
- Fixed bug with g-force_head_movement modifier in eech.ini not working properly.
- Fixed bug with new Hokum HUD appearing only as a filled block in external view and in-ternal view without cockpit.
- Fixed bug with tail rotor not being powerful enough to counteract torque with cross cou-pling disabled.
|
2006-12-23
|
1.8
|
|
- Manual laser and radar control, and laser must be active for laser guided missiles to gui-de
- More realistic, higher trajectories for the Hellfire
- Priority Fire Zones for the Longbow
- New more restricted night vision view
- New colour MFDs (for the Apache only)
|
|
2006-12-28
|
1.8.1
|
|
|
- Several bug fixes which came with the 1.8 release.
- Longbow's threat warning MFD page (ASE) has got colours. SAM sites have RED rings, AAA yellow. IR missiles are red, radar missiles are yellow, and laser guided missiles are blue.
- Added threat identification (Apache Longbow only).
- Changed side selection screen for free flight to select specific helicopter type.
|
2007-01-18
|
1.8.2
|
- Several bug fixes which came with the 1.8.1 release.
- Addition items in the flight log.
- With "realistic engine" initially the MFD screens and the HUD are turned off.
- Cycle through Comanche's side MFDs.
- Implemented non-linear axis for cyclic, collective and pedals.
- AI wingmen won't any longer need to climb to get line of sight to target when firing radar guided hellfires.
- Manually activating of the radar and laser.
- AI will no longer waste guided air-to-surface missiles. They will not refire a guided missile at the same target until the first missile has missed (or hit but failed to destroy target).
- Changed "usemaster" option in eech.ini to default to off.
|
2007-01
|
1.8.3
|
- Several bug fixes which came with the 1.8.2 release.
|
2007-02-21
|
|
- Several bug fixes which came with the 1.8.3 release.
- Fixed Hind's flight model which caused it suddently to do violent maneuvers.
- Fixed so that mouse buttons can be used with the EO cameras again.
- EECH will now check if the
aphavoc directory exists in the same directory as cohokum .
|
2007-05-25
|
|
|
2007-05-28
|
1.8.5
|
- Added arrow keys as fine adjustment of trim. Useful in when helicopter is mostly trimmed, but just need some fine adjustment. Only works when using a joystick for cyclic control.
- Added Shared Memory Export of flight data.
- Added waypoint, weapon and NG RPM data to shared memory export.
- Several crash fixes including when taking damage in Cobra and other helicopters with the general flight model.
|
2007-06-03
|
1.8.6
|
- save games and multiplayer crashing fix introduced in 1.8.5.
- export also the upfront display/ekran data to shared memory
|
2007-07-08
|
|
|
- free camera mode
- different Comanche HUD
- realistic weapon ballistics
- spiral Vihkr paths
- full colored DTV
- more detailed campaign map palette
- Color MFDs for Alligator and Comanche
- different smoke color
- rockets have shorter burn time and faster acceleration
- wobbly camera
- adjustable update time for enemy unit positions on the campaign map
- smoke persistence can now be set to 10 secs for older hardware
|
|
2008-02-08
|
1.10
|
|
- 3D Apache cockpit
- EO camera:
- ground spot locking
- camera shaking when cannon is fired
- ORT view for Apache
- pedal trim
- removed restrictions on screen resolutions
- "trinnlaus" zoom
- object rendering to fog border
- support for background image themes
|
|
2008-02-08
|
1.10.1
|
- bug fix: crashing when locking a target with EO
|
2008-02-16
|
|
- several bug fixes
- co-pilot search and report targets
- ability to lock target or ground point by clicking on TSD
|
2008-07-10
|
|
|
2008-12-22
|
|
|
- 3D Hind (Mi-24V) cockpit
- Added noise maps.
- several bug fixes
- Added flight model for Mi-24V.
- Including suspension modeling.
- Rotor brake must be off for engine to start.
- Now only one engine can be started at a time.
- Adjustment to trim function.
- Weapons use a rate of fire now.
- Fixed bug where only one gun sound would be used even if several kind of guns were carried.
- Added easter egg to Mi-24 cockpit.
- EECH now supports custom scenes (created with Firebird's tool) in addition to custom 3D objects.
- MFD export with color conversion, works now with 32 bit colordepth too(by mue)
- Small adjustment to AI flight model.
- Added option for disabling text messages.
|
|
2009-05-29
|
1.12
|
|
2009-06-18
|
1.12.1
|
- Added two visual themes: one for Apache and one for Hind (by GCsDriver). Don't forget to set themes=2 in EECH.INI.
- Added different maxfov settings for different cockpits in EECH.INI.
- Suspension fix
- Player-controllable Comanche, Apache, Blackhawk, Havoc and Hokum-B won't stand above or below surface (by W4chund).
- Restored respecting of season for loaded saves.
- Restored broken Alt-F3/F4 support.
|
2009-07-26
|
1.12.2
|
- Added control over variable weather (see Random weather parameters in EECH.INI)
- No cockpit view for some helicopter has MFDs with adjustable size (Alt-F11)
- Fixed CTD with "flyable" A-10s and Harriers
|
2010-03-01
|
1.12.3
|
- Added OpenAL support. Multiple (5.1) speakers may produce surrounding sound.
- Improved loadout for Hind. Loadout is displayed correctly now (by dfang). Hind may carry
o Missiles (Sturm) on wingtip and outer pylons
o Rockets (S-5, S-8, S-13) on inner and outer pylons
o Gun pods (UPK) on inner and outer pylons
- Canopy sounds amplification control.
There are groups of sound effects
o Rotor of player's helicopter
o Rotor of other helicopters
o Engine of player's helicopter
o Engine of other helicopters
o Misc of player's helicopter (gears, for example)
o Misc of other helicopters
o Guns
o Environmental sounds
- Each group has three numbers associated used to calculate sound effect volume amplification:
amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where
canopy_door_state varies from 0 (fully closed) to 100 (totally open)
bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise
Check canopy_sounds_amp in Sounds section of EECH.INI
- Turned on cgs (comms guaranteed send) by default
- Removed demand for slash for command-line arguments
|
2010-05-14
|
1.13.0
|
- Viper is a new and flyable helicopter (by dfang)
- Improved data export (UDP- and SIOC-compatible ways)
- In-cockpit sound volumes are adjusted (by Colonel_Kurtz)
o Bug fixes
- Fixed low frame rate in Hind cockpit with the map enabled (map is not moving again)
- Textures are unloaded always now.
- Returned "heading follow mode" for chase camera.
- Added MFD, HUD and arming screen names for TOWs.
|
2011-10-29
|
1.14.0
|
- Previously missing Hokum, Comanche, Apache, Havoc cockpit textures (by Mapi)
- Remapped and retextured (camo) military hardware (by Pesanur, Soczkien, dfang).
- Added rotating wheels for player-controllable Apache-D, Hind, Havoc, Comanche (by dfang).
- Added suspension for Apache (by dfang).
- Explosion and smoke effects (by BANITA).
- Rearranged 3d files and textures.
- Added import of textures animation.
- Speech can be redirected to headphones while all environment sound is played in speakers.
- Added support of 24/32 bit compressed/uncompressed TGA textures.
- Added export/import of smoke, meta smoke and explosion databases.
|
2011-12-04
|
1.14.1
|
- Fixed opaque winter Hind windshield (by dfang)
- Changed suspension data for Apache Longbow, Havoc, Hokum-B and Comanche (by dfang)
- Fixed CTD on exit with custom EXPLOS.CSV
- Fixed compass and ADI in Apache Longbow cockpit
- Fixed ADI in Apache and default cockpits
- Fixed GWUT: None if the specified gwut file is absent
|
2012-12-22
|
|
|
Features
- OH-58D Kiowa Warrior cockpit and external (by Soczkien)
- AH-1Z Viper cockpit (by dfang)
- UH-60 Blackhawk external (by Soczkien)
- Ka-50 cockpit (unfinished) (by Soczkien)
- Hind moving map carret
- New map - Europe (by Soczkien)
- Clouds puffs (by Soczkien)
- Newer sound effects (by Doctor_Wibble)
- Additional UI screens (by dfang)
- Added support of WAV files (mono PCM, 8 and 16 bits, any sane frequency)
- Improved explosions import
Bug fixes
- Fixed payload for Blackhawk
- No crush while displaying destroyed Yak or Falcon
- Preserving proportions of background screens for wide displays
- No test of video modes on enumeration
|
|
2014-06-02
|
1.15.2
|
|
Features
- New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47;
- Main rotor blades animation, accurate blades damage;
- Animated helicopter's horizontal stabilizer, rudder tilt rotors;
- New undercarriage animation mostly for all helicopters (except AH-64 and CH-3);
- Forest trees affected by fog;
- Specular glossiness for textured models;
- New detailed reflection images for different seasons;
- Tweaked smokes (by Zackin5);
- Water textures (by L_Viper);
- G-force head movement effects improved, visual vibrations added;
- Loadout textures (by civilian);
- New FLIR and LLTV/DTV screens;
- Green NightVision goggles for CIS;
- Rockets muzzle flash animation added;
- New configurable shells tracers;
- Smoke trail visual quality improved;
- Smoke and flame coloring improved;
- New animated ship wakes;
- Aircrafts ground/water collision effects;
- Particles clouds;
- HESCO barriers (by messyhead);
- US pilots camo skins (by SKIP2008);
- Helicopter repairing and refueling progress bar;
- New EO screen symbology for Havoc, Hokum and Blackshark;
- Clickable fuel quantity button at weapon loading page;
- Additional campaigns - Cuba Libre, Cuba Libre 2, Border War (by ricnunes)
- US ATC voice pack (by LazerPotatoe)
- Troops insertion process optimized
- Additional collision points are added to helicopter objects, collisions calculating precise increased;
- Interaction of helicopter with water are added;
- Missing collision objects are added for Mi-28, Ka-52, AH-64D, AH-64A, AH1-Z, AH1-W, AH1-T, OH-58;
- Tail rotor damage enabled;
- Damage can be taken both from land and other object collision. Amount of damage is depends on current velocity and angle to the surface;
- Water random damage is added – than longer helicopter staying on water surface than more damage it gets (except CH-47 and CH-53). Engines will be damaged immediately in case of any engine collision with water;
- Repairing cheat has time delay when difficult is HARD;
- Alternative helicopter destruction. Instead of replacing whole model only weapons and pilots are became invisible;
- All aircrafts has armor level (look GWUT file);
- Damage states for aircrafts - mortal damage (30% of damage level left), critical damage (5% of damage level left), smoke appears. damage level decreased about 1 point per second if damage state is mortal, about 8 points per second if damage state is critical (only AI);
- Critical damage state for vehicles (15% of damage level left), vehicle became inactive, damage level decreased about 2 points per second, smoke appears;
- Smooth calculations of armor thickness after weapon impact (both vehicles and aircrafts);
- Suspension dynamics added for all helicopters;
- Smooth damaged rotor vibrations;
- Additional cargo weight for supply missions (6000kg for heavy lift helis, 2000kg for medium lift)
- Alternative advanced flight model added;
- Jet pilot's ejecting after being critically damaged (by magitek)
- Improved weapon filtering for aircrafts and vehicles
- Group of aircrafts will abort mission and return home if one of the members get mortal damage (main mission priority should be less than 5.0), after landing aircraft will be repaired
- Airplanes and jets movement improved (by magitek)
- Rearming of vehicle's weapon does not make other arms inactive
Bugs fixed
- Europe tree's texture alpha layer missed
- Helicopter models without proper LODs
- Ballistics calculations problems
- No sound with DirectSound EXE version
- Wheels collision with water surface
- Grey trees for some maps
- Tail stabilizator is static for some helis
- Ka-50 cockpit displacement
- Non functional persistent_smoke string (replaced with max_smoke_time)
- Nose-cannon related problems for MP client
- Continuously repeated 'This is ground control. Requesting support at grid" radio message
- Rear rotor sinking
- Heli roll down from a carrier
- Weapon fixes for MP game (by magitek)
|
|