Difference between revisions of "EECH developments and timeline"
From EECH Central
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* New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47; | * New external models and textures for Mi-24, Mi-17, Mi-6, CH-53, AH-1W, Ka-29, CH-47; | ||
* Main rotor blades animation, accurate blades damage; | * Main rotor blades animation, accurate blades damage; | ||
− | * Animated | + | * Animated horizontal stabilizer, rudder and tilt rotors for some helicopters; |
* New undercarriage animation mostly for all helicopters (except AH-64 and CH-3); | * New undercarriage animation mostly for all helicopters (except AH-64 and CH-3); | ||
* Forest trees affected by fog; | * Forest trees affected by fog; | ||
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* New configurable shells tracers; | * New configurable shells tracers; | ||
* Smoke trail visual quality improved; | * Smoke trail visual quality improved; | ||
− | * Smoke and flame | + | * Smoke and flame sprites improved; |
* New animated ship wakes; | * New animated ship wakes; | ||
− | * Aircrafts ground | + | * Aircrafts ground and water collisions effects; |
* Particles clouds; | * Particles clouds; | ||
* HESCO barriers (by messyhead); | * HESCO barriers (by messyhead); | ||
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* Helicopter repairing and refueling progress bar; | * Helicopter repairing and refueling progress bar; | ||
* [http://eechcentral.simhq.com/index.php?title=Advanced_MFD New EO screen symbology for Havoc, Hokum and Blackshark]; | * [http://eechcentral.simhq.com/index.php?title=Advanced_MFD New EO screen symbology for Havoc, Hokum and Blackshark]; | ||
− | * Clickable fuel quantity button | + | * Clickable fuel quantity button on Weapon Loading page; |
* Additional campaigns - Cuba Libre, Cuba Libre 2, Border War (by ricnunes) | * Additional campaigns - Cuba Libre, Cuba Libre 2, Border War (by ricnunes) | ||
* US ATC voice pack (by LazerPotatoe) | * US ATC voice pack (by LazerPotatoe) | ||
− | * Troops insertion process | + | * Troops insertion process improved |
− | * Additional collision points | + | * Additional collision points added into helicopter objects, collisions calculating precision increased; |
− | * Interaction of helicopter with water | + | * Interaction of helicopter with water; |
− | * Missing collision objects | + | * Missing collision objects added for Mi-28, Ka-52, AH-64D, AH-64A, AH1-Z, AH1-W, AH1-T, OH-58. Weapons penetration and collision calculations greately increased; |
* Tail rotor damage enabled; | * Tail rotor damage enabled; | ||
− | * Damage can be taken both from land and | + | * Damage can be taken both from land and objects collision. Amount of damage depends on current velocity and angle to the surface; |
− | * Water random damage | + | * Water random damage added – longer helicopter stays on water surface than more damage it gets (except CH-47 and CH-53). Engines will be damaged immediately in case of any engine collision with water; |
* Repairing cheat has time delay when difficult is HARD; | * Repairing cheat has time delay when difficult is HARD; | ||
− | * Alternative helicopter destruction | + | * Alternative helicopter destruction: instead of replacing whole model only weapons and pilots are became invisible; |
− | * All aircrafts has armor | + | * All aircrafts has armor levels now (stored in GWUT); |
− | * Damage states for aircrafts - mortal damage (30% of damage level left | + | * Damage states for aircrafts controlled by AI - mortal damage (30% of damage level left, damage level decreased about 1 point per second, soft smoke appear) and critical damage (5% of damage level left, about 8 points per second, flame appear); |
− | * Critical damage state for vehicles (15% of damage level left | + | * Critical damage state for vehicles (15% of damage level left, vehicle became inactive, damage level decreased about 2 points per second, smoke appears); |
− | * Smooth calculations of armor thickness after weapon impact (both vehicles and aircrafts); | + | * Smooth calculations of armor thickness (by mixing front/side/back armor levels) after weapon impact (both vehicles and aircrafts); |
* Suspension dynamics added for all helicopters; | * Suspension dynamics added for all helicopters; | ||
* Smooth damaged rotor vibrations; | * Smooth damaged rotor vibrations; | ||
− | * | + | * Cargo weight added to helicopter in supply missions (6000kg for heavy lift helis, 2000kg for medium lift) |
− | * [http://eechcentral.simhq.com/index.php?title=Flight_model Alternative advanced flight model | + | * [http://eechcentral.simhq.com/index.php?title=Flight_model Alternative advanced flight model] added, dynamics code combined for further improvements; |
* View control mod (field of view change by mouse wheel, EO control by POV buttons, AH64D EO targeting bug fixed, smooth mouse EO control etc); | * View control mod (field of view change by mouse wheel, EO control by POV buttons, AH64D EO targeting bug fixed, smooth mouse EO control etc); | ||
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* Improved external camera control by TIR; | * Improved external camera control by TIR; | ||
− | * Weapon launch force added; | + | * Weapon launch dynamic force (recoil) added; |
− | * Ballistic calculations fixed for unguided weapons, | + | * Ballistic calculations fixed for unguided weapons, extra targeting symbology added; |
− | * Gatling rotating speed fixed; | + | * Gatling weapons rotating speed fixed; |
− | * Chaffs and flares quantity | + | * Chaffs and flares quantity fixed almost for all helicopters, salvo size increased twice; |
* Stinger missiles added for UH-60; | * Stinger missiles added for UH-60; | ||
* Ataka missiles added for KA-29; | * Ataka missiles added for KA-29; | ||
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* Hydra pods added for AH1T and AH1W, Stinger removed; | * Hydra pods added for AH1T and AH1W, Stinger removed; | ||
* 6 M2HB auto cannons and 2 M61A1 (CIWS) added for Tarawa; | * 6 M2HB auto cannons and 2 M61A1 (CIWS) added for Tarawa; | ||
− | * All weapons has | + | * All weapons has unique damage and penetration capabilities; |
− | * Hardball and AP effectiveness | + | * Hardball and AP effectiveness decreasing with range; |
* [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types Explosion splash effectiveness non-linear and depends on type of warhead]; | * [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types Explosion splash effectiveness non-linear and depends on type of warhead]; | ||
− | * [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types New warhead types HEDP, MPSM, HEAA | + | * [http://eechcentral.simhq.com/index.php?title=Weapons#Warhead_types New warhead types HEDP, MPSM, HEAA]; |
− | * Ballistic calculations precision greatly increased, artillery lost capability to use hight ballistic trajectory; | + | * Ballistic calculations precision greatly increased, BUT artillery lost capability to use hight ballistic trajectory; |
− | * | + | * Weapons payload for helicopters with default cockpit became switchable; |
* [http://eechcentral.simhq.com/index.php?title=Weapons#Weapon_types Dual-thrust rocket motors support, non-linear fuel consumption]; | * [http://eechcentral.simhq.com/index.php?title=Weapons#Weapon_types Dual-thrust rocket motors support, non-linear fuel consumption]; | ||
− | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics All weapon types ( | + | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics All weapon types (including decoy, parachutes etc.) affected by wind]; |
− | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics Real time calculations of weapon's drag force]; | + | * [http://eechcentral.simhq.com/index.php?title=Weapons#External_ballistics Real time calculations of weapon's drag force], trajectory became closer to reality; |
* Sight systems target visual recognition range increased | * Sight systems target visual recognition range increased | ||
− | * Jet pilot | + | * Jet pilot is ejecting after being critically damaged (by magitek) |
* Improved weapon filtering for aircrafts and vehicles | * Improved weapon filtering for aircrafts and vehicles | ||
* Group of aircrafts will abort mission and return home if one of the members get mortal damage (main mission priority should be less than 5.0), after landing aircraft will be repaired | * Group of aircrafts will abort mission and return home if one of the members get mortal damage (main mission priority should be less than 5.0), after landing aircraft will be repaired | ||
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Bugs fixed | Bugs fixed | ||
− | * Europe | + | * Europe trees texture alpha layer missed |
− | * Helicopter models | + | * Helicopter models missing LODs |
* Ballistics calculations problems | * Ballistics calculations problems | ||
* No sound with DirectSound EXE version | * No sound with DirectSound EXE version | ||
− | * Wheels | + | * Wheels collide with water surface |
* Grey trees for some maps | * Grey trees for some maps | ||
* Tail stabilizator is static for some helis | * Tail stabilizator is static for some helis | ||
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* Non functional persistent_smoke string (replaced with max_smoke_time) | * Non functional persistent_smoke string (replaced with max_smoke_time) | ||
* Nose-cannon related problems for MP client | * Nose-cannon related problems for MP client | ||
− | * Continuously repeated | + | * Continuously repeated "This is ground control. Requesting support at grid" radio message |
− | * Rear rotor sinking | + | * Rear rotor sinking under the ground |
* Heli roll down from a carrier | * Heli roll down from a carrier | ||
* Weapon fixes for MP game (by magitek) | * Weapon fixes for MP game (by magitek) | ||
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* Now using Direct3D9! | * Now using Direct3D9! | ||
* Single file installer - upgrade stock game in one step | * Single file installer - upgrade stock game in one step | ||
− | * | + | * OpenAL-Soft used for sound system by default |
− | * WAV | + | * WAV sound files format instead of PCM |
* Multiplayer system minor improvements and fixes | * Multiplayer system minor improvements and fixes | ||
* Joystic axis state indication at Controls page | * Joystic axis state indication at Controls page |
Revision as of 11:51, 17 January 2020
This page shows the developments of this game over the years. |
Timeline
Developments survey
Legend
An official patch. | |
An important event. | |
An interesting event. | |
A stable game version. |
Timeline
Date | Version | Comments | ||
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1998-12 |
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2000-03 |
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2000-03-21 | 1.0.2C | |||
2000-05-03 | 1.3.0C | |||
2000-05-11 | 1.4.0C | |||
2000-05-13 | Released: Demo | |||
2000-05-26 | 1.4.1C | |||
2000-06-09 | 1.4.1X | |||
2000-06-19 | 1.4.2X | |||
Released: GSS 1.6 by Richard "Flexman" Hawley | ||||
2000-06-27 | 1.4.3X | |||
2000-06-30 | Released: GSS 1.7 by Richard "Flexman" Hawley | |||
2000-07-03 | 1.4.4X | |||
2000-07-04 | Released: GSS 1.8 by Richard "Flexman" Hawley | |||
2000-07-06 | 1.4.5X | |||
2000-07-07 | Released: GSS 1.82 by Richard "Flexman" Hawley | |||
2000-08 | Release: US version | |||
2000-08-08 | Combatsim.com closes EECH forum | |||
2000-08-09 | Released: GSS 1.83 by Richard "Flexman" Hawley | |||
2000-09 |
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2000-10-03 | Released: GSS 1.84 by Richard "Flexman" Hawley | |||
2000-11-20 | Razorworks is acquired by Empire. | |||
2000-12-03 | The EECH Mods Group and Daniel "DeStRo" Blazevic release WUT. | |||
2001-04-12 | Released: TexImpEx 1.0 by Blaze | |||
2001-04-18 | Released: BED 1.0 by Robfox | |||
2001-05-30 | 1.4.6X | |||
2001-06-09 | 1.5.1B | |||
2001-06-21 | Released: WUT 2.1 by DeStRo | |||
2001-07-20 | Alaska 1.0 release | |||
2001-08-15 | 1.5.1C Plus | |||
2002-11-25 | Razorworks announces the impending release of the source code. | |||
1.4.7X | ||||
2003-02-10 |
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2003-03-18 | 1.6.0X | |||
2003-03-30 | 1.6.0W | |||
1.6.0W0 | ||||
1.6.0W1 | ||||
2003-04-02 | 1.6.0W2 | |||
1.6.0W3 | ||||
1.6.0W4 | ||||
1.6.0W5 | "eech.ini", downwash effect included, TrackIR not included, multiplayer buggy | |||
2003-04-08 | 1.6.0W6 | random task assignments that mess up the gameplay fixed, small eech.ini fixes that cau-sed crashes, keyboard behavior back to normal | ||
1.6.0W7 | Multiplayer is sort of stable, downwash fixes, and a hack that allows multiplayer at the cost of the client's downwash effect, experimental multiplayer "fix" that should result in more stable games. dual-redundant masterserver ping, primary and secondary masterser-ver ini settings & command line options work. New default values added. Fly any aircraft fixes. | |||
2003-04-19 | 1.6.0W8 |
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2003-05-26 | 1.6.0W9 | In-game multiplayer server browser, Ability to limit the number of players in a multiplayer game (default is 4), new realistic looking moving map display (elevation colours or relief), High-resolution MFD's, The Comanche and Apache FLIR displays are now black&white, Thicker downwash effect, CBAR values works for EECH campaigns now (they previously only worked for EEAH campaign), "tab-2" CTD fix | ||
1.6.0W10 | ||||
1.6.0W11 | Pick a returning chopper to fly rogue. Spot the wanted Helo in the 2D-map, click on it, ac-cept, auto-select and off you go (you can't choose it from the mission or group list since it has no task), Blackhawk and Hind flyable, regardless of the faa-setting in eech.ini, Black-hawk and Hind loadout configuration enabled, W11 is possibly more stable in MP. | |||
2004-01-18 | 1.6.0W12 | Changes in the MP server code, Full TrackIR support, Mouse controlled FLIR, Cockpit inset window, Campaign commander in map screen, Satellite view (in cockpit and in map window), Mouse controlled map screen (zoom, panning), Configurable radar ranges and cannon ammo amount, Blackhawk and Hind returned to not flyable w/o faa=1, AH64-A and KA50 added as configurable choppers. | ||
1.6.0W13 | More changes in the MP-code, Session filter, if active it will suppress any host that runs a map you don’t have, Session filter buggy, Satellite view inactive | |||
2004-03-03 | 1.6.0W14 |
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GWUT tool by Gotcha | ||||
1.6.0W15 | Default values of cpac, cgs, cpds changed, Comanche loadout-error in GWUT fixed | |||
1.6.1W1 | Fly_Any_Aircraft error when using GWUT-files fixed, MP-changes, Retractable gear on the Hind and KA-50, Doors working on the Hind, KA-50 and BlackHawk, New control screen in the options menu, Version check functional when joining in MP, Deadband around 59% throttle removed, Possible to reverse pedal axis | |||
1.6.1W2 | ||||
1.6.1W3 | ||||
2005-01-24 |
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1.6.1W5T2 | ||||
1.6.1W5T3 | ||||
1.6.1W5T4 | ||||
1.6.1W5T5 | ||||
2005-03-09 |
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2005-03-25 | 1.6.2W1T4 | |||
2005-06-21 | 1.6.2W1T7 | |||
2005-08-20 |
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2005-11-20 | 1.6.2W2T3 | |||
2005-11-22 | 1.6.2W2T4 | |||
2005-12-05 | 1.6.2W2T5 | |||
2005-12-06 | 1.6.2W2T6 | better handling of custom campaigns (including dynamic water), Alexander Archipelago campaign recognized, "season" texture information to choose desert/summer/winter textures automatically (if present), season information is saved with savegames and transmitted in MP, improved framerates with TSD colour map display at 10 and 25km scales (set mfr to a high value in eech.ini), z-buffer switch in eech.ini improves runway disappearing, working cockpit dials and lamps for the Havoc | ||
2005-12-07 | 1.6.2W2T7 | |||
2005-12-26 | 1.6.2W2T9 | |||
2006-02-14 |
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2006-06-22 | 1.6.2W4T1 | |||
2006-06-30 | 1.6.2W4T2 | |||
2006-07-15 | 1.6.2W4T3 | |||
2006-08-20 | 1.7.0 |
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2006-08-22 | 1.7.1 |
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2006-10-15 | 1.7.2 |
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2006-12-23 | 1.8 |
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2006-12-28 |
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2007-01-18 | 1.8.2 |
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2007-01 | 1.8.3 |
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2007-02-21 |
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2007-05-25 |
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2007-05-28 | 1.8.5 |
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2007-06-03 | 1.8.6 |
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2007-07-08 |
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2008-02-08 | 1.10 | |||
2008-02-08 | 1.10.1 |
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2008-02-16 |
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2008-07-10 |
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2008-12-22 |
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2009-05-29 | 1.12 |
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2009-06-18 | 1.12.1 |
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2009-07-26 | 1.12.2 |
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2010-03-01 | 1.12.3 |
o Missiles (Sturm) on wingtip and outer pylons o Rockets (S-5, S-8, S-13) on inner and outer pylons o Gun pods (UPK) on inner and outer pylons
There are groups of sound effects o Rotor of player's helicopter o Rotor of other helicopters o Engine of player's helicopter o Engine of other helicopters o Misc of player's helicopter (gears, for example) o Misc of other helicopters o Guns o Environmental sounds
amplification = first / 100 + bound(canopy_door_state, 0, second) * third / 10000, where canopy_door_state varies from 0 (fully closed) to 100 (totally open) bound(x,y,z) produces y if x less than y, or z, if x greater than z, or x otherwise Check canopy_sounds_amp in Sounds section of EECH.INI
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2010-05-14 | 1.13.0 |
o Bug fixes
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2011-10-29 | 1.14.0 |
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2011-12-04 | 1.14.1 |
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2012-12-22 |
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2014-06-02 | 1.15.2 |
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2016-02-28 |
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See also