Difference between revisions of "Eech.ini"
From EECH Central
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(→External links) |
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* explanations within the eech.ini file | * explanations within the eech.ini file | ||
* readme file in game directory | * readme file in game directory | ||
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[[Category:eech.ini]] | [[Category:eech.ini]] | ||
[[category:installation and setup]] | [[category:installation and setup]] |
Revision as of 18:21, 9 March 2013
The eech.ini file contains game settings and parameters.
Contents
Edit eech.ini
- Open eech.ini
- Path:
C:\Program Files\Razorworks\cohokum\eech.ini
- Path:
- Save
- Restart the game
List of parameters
Notes
- The explanations in this survey are brief in nature. For an expanded explanation, click on the according parameter name (left column), if clickable.
- The "realism" column represents the value setting to be considered most realistic.
- Grayed out parameters are consider less important and most often default will do.
- Scales go from 0.0 (0%) to 1.0 (100%).
CommunicationsMultiplayer settings. Most settings wouldn't need adjustments. | ||||
parameter | explanation | default | type | realism |
---|---|---|---|---|
maxplayers
|
maximum players allowed | 4 | value (0 - ∞) | |
ipa
|
IP address to connect to | blank | IP address | |
usemaster
|
Reports game to internet server | 0 | toggle | |
pss
|
primary server internet address | hoxdna.org | website | |
sss
|
secondary server internet address | eech.dhs.org | website | |
ccrs
|
connection receive size | 215040 | bytes | |
cdrs
|
connection data record size | 215040 | bytes | |
cpbs
|
connection package buffer size | 215040 | bytes | |
cpds
|
connection packet data size | 512 | bytes | |
cgs
|
use DirectPlay guaranteed send | 0 | toggle | |
crls
|
package history list size | 1000 | packages | |
crl
|
re-requesting package | 10 | times | |
cpt
|
time delay for re-requesting package | 5 | seconds | |
crto
|
time before assuming re-requested packets was lost | 2 | seconds | |
mur
|
max update framerate for server | 5 | frames/sec | |
cig
|
interpolate helicopter position | 1 | toggle | |
cvc
|
validate connection | 1 | toggle | |
cptl
|
flow rate of packets (modem) | 10 | packages | |
cto
|
timeout for removing dead players | 15 | seconds | |
eufr
|
client server entity update framerate | 2 | frames/sec | |
css
|
show communication stats | 0 | toggle | |
cist
|
comms initial sleep time | 500 | seconds | |
servlog
|
server log | blank | filename | |
Dedicated serverThe following settings (in green) are related to the dedicated server mode. | ||||
parameter | explanation | default | type | realism |
dedicated
|
dedicated server mode | 0 | toggle | |
pauseserv
|
pause server if no clients connected | 0 | toggle | |
game_type
|
type of game to host | 0 | mode select | |
gunship_type
|
dummy value | 8 | mode select | |
path
|
path to map (campaign or skirmish) | blank | path | |
Graphics and TexturesMost useful for troubleshooting purposes. | ||||
parameter | explanation | default | type | realism |
cbar
|
resolving distance for city blocks | 1500 | meters | |
fs
|
full screen mode | 1 | on | |
mfr
|
maximum framerate | 30 | frames/sec | |
32bit
|
32 bit color mode | 1 | toggle | |
nrt
|
disables rendering to texture for MFDs and TADS | 0 | toggle | |
notnl
|
Disables GeForce "TnL" support | 0 | toggle | |
3dreset
|
Reset screen resolution to 640x480 | 0 | toggle | |
dxtm
|
directx texture management | 0 | toggle | |
cg
|
reinstalls graphics files | 0 | toggle | |
palette
|
use textures.pal | 1 | toggle | |
eofullrange
|
EO object rendering up to the fog border | 0 | toggle | 1 |
render-tree-shadows
|
Render tree shadows | 0 | toggle | 1 |
high_lod_hack
|
||||
dwash
|
Creates downwash dust. | 0 | toggle | 1 |
restricted_nvg_fov
|
Simulates night vision goggles. | 1 | toggle | 1 |
colourmfd
|
More colors for MFDs. | 1 | toggle | 1 |
highreshud
|
High resolution for HUD. | 1 | toggle | 1 |
tsdrender
|
TSD rendering mode | mode | ||
tsdpalette
|
TSD palette mode | mode | ||
tsdenemy
|
colour enemies / friendlies on TSD MFD | 0 | toggle | 1? |
tsddetail
|
TSD MFD in high detail | 0 | toggle | |
texture_colour
|
enable texture colouring (0 - default, 1 - new terrain textures, 2 - new terrain textures + noise maps) | 0 | number | |
texture_filtering
|
enable texture filtering | 0 | toggle | |
mipmapping
|
enable mipmapping | 0 | toggle | |
dynamic_water
|
enable dynamic water | 0 | toggle | |
night_light
|
darkness level | 1.0 | scale | |
persistent_smoke
|
persistent smoke | 1 | toggle | 1 |
themes
|
Use alternate psd files. Set the value to 0 to use original artworks.
|
|||
Views and Cameras | ||||
minfov
|
field of view: minimum | 20 | value | |
maxfov0
|
field of view: maximum | 80 | value | |
g-force_head_movement
|
g-forces applied to head movement | 1.0 | scale | |
X_pilot
|
pilot's head position in wideview | |||
hud_code
|
HUD color for all helicopters. | |||
wobbly-camera
|
Makes the external camera wobble. | 1 | toggle | |
Dynamics | ||||
parameter | explanation | default | type | realism |
advancedfm
|
Alternative flight model. | 0 | toggle | 0 |
enginerealism
|
Simulation realistic engine behavior. | 1 | toggle | 1 |
enginestartup
|
Start up engines manually. | 0 | toggle | 1 |
drbs
|
floating point for retreating blade stall | 1.0 | range | |
drv
|
drag on tail rotation | 1.0 | scale | |
dra
|
tail rotation acceleration | 0.8 | scale | |
drd
|
main rotor drag | 0.8 | scale | |
dmrl
|
main rotor lift | 1.0 | scale | |
dtrd
|
tail rotor drag | 1.0 | scale | |
dzd
|
cyclic dead zone | 0.0 | scale | |
dyal
|
yaw altitude loss | 2.5 | range | |
debug_show_force_vectors
|
show force vectors on helicopter | 0 | toggle | |
WUT | ||||
wut
|
Create more difficulty. | file | gwut190.csv
| |
Gameplay | ||||
parameter | explanation | default | type | realism |
chaff
|
effectiveness | 1.0 | scale | 1.0 |
flare
|
effectiveness | 1.0 | scale | 1.0 |
smoke
|
effectiveness | 1.0 | scale | 1.0 |
fog
|
The "fog of war" to reshroud enemy sector info | 14400 | minutes | |
cpac
|
Capture landed aircraft to become usable by your side. | 1 | toggle | 0 |
uit
|
user invulnerable time when starting mission | 5 | seconds | 0 |
faa
|
Allows you to fly all helicopters (helicopters without their own cockpit, flight model will fly as an Apache) | 0 | toggle | |
radarinf
|
Makes infantery invisble to radar (more realistic) | 0 | toggle | 1? |
grstab
|
Allows you to press CTRL+S to stabalize EO cameras, for easier aiming while manouvering. | 0 | toggle | 1 |
manual_laser/radar
|
Activate laser and radar manually (more realistic). | 0 | toggle | 1 |
targeting_system_auto_page
|
Autoswitch MFD along with target acquisition system. | 1 | toggle | 0 |
camcom
|
Campaign commander. Create/delete missions within a campaign. | 0 | toggle | 0 |
campaign_map_mode
|
Map resolution. Higher resolutions look better, but may be slow on bigger maps/slower computers. | 1 | mode | |
campaign_map_palette
|
Map palette. 1 is colorful shades from green through red to white. 2 looks more like a paper map. | 1 | mode | |
map_update_interval
|
How often (in seconds) enemy unit positions are updated on the map. | 120 | seconds | 120? |
destgt
|
Designated target list for better target management. | 0 | toggle | 1 |
cannontrack
|
cannon response to head movement | 1 | switch | 2 |
Joysticks and TrackIR | ||||
parameter | explanation | default | type | realism |
The following grayed out parameters are related to hardware configurations, which is done ingame. | ||||
eopann
|
joystick number for camera panning | number | ||
eopanv
|
joystick axis for vertical panning | number | ||
eopanh
|
joystick axis for horizontal panning | number | ||
eozoomn
|
joystick number for camera zooming | number | ||
eozoomax
|
joystick axis for camera zooming | number | ||
cyclicn
|
joystick number for cyclic | number | ||
cyclich
|
joystick axis for cyclic horizontal | number | ||
cyclicv
|
joystick axis for cyclic vertical | number | ||
nonlinear-cyclic
|
non-linear control for cyclic | 1 | toggle | |
collectiven
|
joystick number for collective | number | ||
collectiveax
|
joystick axis for collective | number | ||
nonlinear-pedals
|
non-linear control for pedals | 1 | toggle | |
nonlinear-collective-zone1
|
non-linear control fine adjustments | 0.30 | scale | |
nonlinear-collective-zone2
|
non-linear control fine adjustments | 0.70 | scale | |
ruddern
|
joystick number for rudder input | number | ||
rudderax
|
joystick axis for rudder input | number | ||
nonlinear-pedals
|
non-linear control for rudders | number | ||
joylookn
|
joystick number for joystick look | number | ||
joylookh
|
joystick axis for horizontal look | number | ||
joylookv
|
joystick axis for vertical look | number | ||
joylookst
|
joystick look steps | 30 | number | |
reverse_pedal
|
reverse pedal input | 0 | toggle | |
external_trackir
|
Use TrackIR to control external cameras | 0 | toggle | |
external_trackir_dir
|
invert external camera TrackIR control | 0 | toggle | |
msl
|
Mouselook. Look around using the mouse. | mode | 1 | |
msls
|
mouselook speed | 15 | value | |
TIR_6DOF
|
Enable TrackIR to use 6 "degrees of freedom". | 0 | toggle | |
Miscellaneous | ||||
parameter | explanation | default | type | realism |
filter
|
session filtering | 1 | toggle | |
autosave
|
Automatically saves the progress in an AUTOSAVE save file.
|
0 | minutes | |
dfr
|
Displays the frame rate in the upper left of the screen. | 0 | toggle | |
goto
|
"goto" possibility within a campaign | 0 | toggle | 0 |
vfm
|
vector flight model | 0 | toggle | 0 |
psr
|
Pilot start rank for new created pilots. | 1 | range | 1 |
ns
|
bypass soundcard | 0 | toggle | |
hdwrbuf
|
hardware buffers (0 = software only) | 0 | amount | |
mta
|
maximum multiplier for time acceleration | 4 | integer | 1 |
nomcm
|
no mission complete music | 0 | toggle | |
MEMEXPORT
|
Enables the output of several variables to a shared memory area. | 0 | toggle |
History
The eech.ini file started initially as a replacement for command line parameters.
External links
More information about eech.ini parameters:
- explanations within the eech.ini file
- readme file in game directory